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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: The Elder Scrolls Oblivion Remastered is now available Date: Tue, 29 Apr 2025 08:59:40 +0100 Organization: A noiseless patient Spider Lines: 58 Message-ID: <vuq0te$1ahi3$1@dont-email.me> References: <h4if0kljdqq2bevoob7fstjikhtpq9dadj@4ax.com> <vua23c$2ekr8$1@dont-email.me> <qkgh0klne8sechuhe9hkargt9q1cgiphma@4ax.com> <vun9b3$2ndj3$2@dont-email.me> <v35v0kdfba9fpvl6jicjbrtc2nbkffun7n@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 29 Apr 2025 09:59:44 +0200 (CEST) Injection-Info: dont-email.me; posting-host="7da4b9e499856a702f944033ca9a0014"; logging-data="1394243"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19Gvejj+bPDdnWH/fa699LF" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:vsIGQYrLobqVJ9v73X4dbf+6FrM= Content-Language: en-GB In-Reply-To: <v35v0kdfba9fpvl6jicjbrtc2nbkffun7n@4ax.com> On 28/04/2025 15:49, Spalls Hurgenson wrote: > On Mon, 28 Apr 2025 08:05:07 +0100, JAB <noway@nochance.com> wrote: > >> On 23/04/2025 11:40, Mr Rob wrote: >>> On Wed, 23 Apr 2025 07:41:46 +0100, JAB <noway@nochance.com> wrote: >>> >>>> On 22/04/2025 17:50, Mr Rob wrote: >>>>> >>>>> Is anyone else going to get it? >>>>> >>>> Not at £50 no! >>> >>> >>> It is most certainly pricey. I got the deluxe edition with the two >>> DLC's. I'm really looking forward to playing Shivering Isles again. >>> >>> You can get the base game for as little as £37 >>> https://www.cdkeys.com/the-elder-scrolls-iv-oblivion-remastered-pc-steam >>> >>> I am really enjoying replaying Oblivion so much. >>> >>> Too many games, not enough time! >>> >> Personally I kinda liked Oblivion but the two parts that made it not a >> Skyrim or FO:3/NV for me were too much cookie cutter content and >> probably the bigger one, the main quest got very repetitive very >> quickly. Maybe I should have just ignored the main quest but that's >> kinda where I though the vast majority of the content was. > > That was one of the major complaints with the original "Oblivion"; > there were only a limited number of assets available to the > developers, so a lot of the dungeons (and other locales) started > looking very samey. One of the major improvements with "Skyrim" was > that Bethesda created a lot of custom one-use assets to give locations > more individuality. > I do you remember really enjoying the spooky atmosphere of the first dungeon I encountered. After doing three of them, which were basically the same, that excitement wore off. > Too, the level-scaling in "Oblivion" was just awful. It was literally > easier to just NOT level up your character, because then even the > end-level monsters would still be relatively weak. "Oblivion" punished > you for getting better in the game. "Skyrim" still suffered from this > a little bit, but it wasn't as extreme. > I forgot how bad that was and I kinda made it worse for myself as I just picked skills that I liked the sound of with no real regard for whether they were the 'correct' ones. The result was I'd fall into a character who was underpowered compared to their actual level. I think I solved it by just turning down the difficultly setting. > Myself, I always liked how "Gothic" did it; all the monsters were > pre-levelled, and if you, as a newbie player, happened to wander into > an area that was intended for someone who had reached max-level, well > you sort of deserved what was coming to you ;-) >