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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail
From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: The Elder Scrolls Oblivion Remastered is now available
Date: Tue, 29 Apr 2025 08:59:40 +0100
Organization: A noiseless patient Spider
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On 28/04/2025 15:49, Spalls Hurgenson wrote:
> On Mon, 28 Apr 2025 08:05:07 +0100, JAB <noway@nochance.com> wrote:
> 
>> On 23/04/2025 11:40, Mr Rob wrote:
>>> On Wed, 23 Apr 2025 07:41:46 +0100, JAB <noway@nochance.com> wrote:
>>>
>>>> On 22/04/2025 17:50, Mr Rob wrote:
>>>>>
>>>>> Is anyone else going to get it?
>>>>>
>>>> Not at £50 no!
>>>
>>>
>>> It is most certainly pricey. I got the deluxe edition with the two
>>> DLC's. I'm really looking forward to playing Shivering Isles again.
>>>
>>> You can get the base game for as little as £37
>>> https://www.cdkeys.com/the-elder-scrolls-iv-oblivion-remastered-pc-steam
>>>
>>> I am really enjoying replaying Oblivion so much.
>>>
>>> Too many games, not enough time!
>>>
>> Personally I kinda liked Oblivion but the two parts that made it not a
>> Skyrim or FO:3/NV for me were too much cookie cutter content and
>> probably the bigger one, the main quest got very repetitive very
>> quickly. Maybe I should have just ignored the main quest but that's
>> kinda where I though the vast majority of the content was.
> 
> That was one of the major complaints with the original "Oblivion";
> there were only a limited number of assets available to the
> developers, so a lot of the dungeons (and other locales) started
> looking very samey. One of the major improvements with "Skyrim" was
> that Bethesda created a lot of custom one-use assets to give locations
> more individuality.
> 
I do you remember really enjoying the spooky atmosphere of the first 
dungeon I encountered. After doing three of them, which were basically 
the same, that excitement wore off.

> Too, the level-scaling in "Oblivion" was just awful. It was literally
> easier to just NOT level up your character, because then even the
> end-level monsters would still be relatively weak. "Oblivion" punished
> you for getting better in the game. "Skyrim" still suffered from this
> a little bit, but it wasn't as extreme.
> 
I forgot how bad that was and I kinda made it worse for myself as I just 
picked skills that I liked the sound of with no real regard for whether 
they were the 'correct' ones. The result was I'd fall into a character 
who was underpowered compared to their actual level. I think I solved it 
by just turning down the difficultly setting.

> Myself, I always liked how "Gothic" did it; all the monsters were
> pre-levelled, and if you, as a newbie player, happened to wander into
> an area that was intended for someone who had reached max-level, well
> you sort of deserved what was coming to you ;-)
>