Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 75% of new games purchased were downloaded Date: Thu, 26 Sep 2024 17:00:05 -0000 (UTC) Organization: the-candyden-of-code Lines: 40 Message-ID: References: <9de1fj5pfmhs6h6tm3kp48oueseso156s7@4ax.com> Injection-Date: Thu, 26 Sep 2024 19:00:05 +0200 (CEST) Injection-Info: dont-email.me; posting-host="510d151cb60934a5d45c0e6324c6ae53"; logging-data="292385"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/4XoLMYvydPHxY3Qu9PbXNWdOYOgMWKFAxzs/1eg5IiQ==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:XFxB6O5NsPt6zIjImlBKX8pilg4= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 03:20 this Wednesday (GMT): > On Mon, 23 Sep 2024 22:36:54 -0500, Altered Beast > wrote: > > >> >>It sounds to me like the gaming industry makes bank on downloading >>versus physical product. They certainly haven't printed a manual in a >>few ages. > > They barely even make PDF manuals anymore. > > In fairness, few games actually need them. Not only have in-game > tutorials become quite good, game design has standardized enough that > there's much less _need_ to teach players how to game anymore. > > And game visuals and world-design is complex enough that the secondary > purpose of manuals --to flesh out the game-world-- is rarely necessary > too. > > So writing manuals is an expensive proposition that serves no purpose > except to make a tiny percentage of gamers happy. After all, even > _were_ a manual necessary, most people _still_ wouldn't RTFM. > > I still miss those old-school manuals, though. Whether it was those > giant tomes you'd get in flight simulators, the wonderfully > illustrated manuals in CRPGs, or the manuals in strategy games which > went over every mechanical detail of the game, they were great fun to > read. While I do miss manuals, there are a couple games that have a REALLY cool digital manual that I wish became the new standard. Nintendo making the digital manual standard for the 3DS and WiiU era were super cool, and the Mario Maker and.. color..splash.. manuals have a lot of charm to it!! But really though, why the (second) worst paper mario -- user is generated from /dev/urandom