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From: Kyonshi
Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action
Subject: Re: Assassin's Creed Odyssey
Date: Tue, 3 Sep 2024 12:35:41 +0200
Organization: Erebor InterNetNews
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On 9/2/2024 8:20 AM, Werner P. wrote:
> Am 13.08.24 um 15:29 schrieb kyonshi:
>> If there's one thing that annoys me though it's the crowded world it
>> presents. Unlike World of Warcraft for example, which is a great example
>> of building a world that is both small but looks big, this one grates my
>> suspension of disbelief almost immediately. It's all ok when you are on
>> the tiny island at the start, but once you find an Athens where the
>> walled
>> passage to Piraeus is a 100 meter wall section, and where you can see the
>> houses on Salamis from the port... yeah. Everything's a bit... small.
> My main problem is the repetitiveness of the side missions just to fill
> the world, less would have been more for this game. It would have been
> an excellent game if they just focused on the main story and added a
> little bit of fluff and reduce the open world to semi open!
> But basically you go into every town and every town has the same 5-10
> soulless side missions which partially you have to perform to get the
> stats ramped up until you can continue the main mission. Thats the
> reason why I only play this game in chunks, I usually get bored by it
> after 5-10 hours. Also given that I live in Europe and have been to
> Greece several times, the setting is historic for me but not exotic!
>
Well, I live in Europe as well, and it's quite nice to see an
approximation of what the world looked back in the day.
Still. It's just an approximation. A theme park version.