Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Developer Rules Date: Mon, 15 Jul 2024 16:30:07 -0000 (UTC) Organization: the-candyden-of-code Lines: 39 Message-ID: References: <40q29j5bifu76bjldgq7f7u22m496n6fek@4ax.com> Injection-Date: Mon, 15 Jul 2024 18:30:07 +0200 (CEST) Injection-Info: dont-email.me; posting-host="8b42bff0b8a2cd620f8ea98bf37d377e"; logging-data="823097"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18FDHX2XVgDeEL8ObQverk1Qlw3J+2chS6jqn0qIcjDww==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:BMmSDAvt1+gbgCckCxRig+BFET4= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 13:21 this Monday (GMT): > On 12/07/2024 18:49, Spalls Hurgenson wrote: >> 2) The tech advancement in games is not getting >> noticed by the majority of your players, so ask >> yourself: is this worth the investment? > > Ah this one so my thoughts. I've thought that graphics (that's the tech > that's mainly been chased) are definitely following the trend that > they've been good enough for many years and now it's somewhat of a dead > end in actually adding to the game experience. If I take say Crysis > Warhead (2008), that has a level of graphic fidelity that is more than > adequate enough to immerse me in the game world. Yes I'm sure that it > could be updated to take advantage of modern GPU's but would I enjoy it > more, I very much doubt it. > > Where I'd like to see to that 'tech' focused is on more immersive worlds > that aren't just there for you but instead you're apart of it. A simple > example is enemies in FPS'es. I remember being really impressed with the > marines in HL:1 were it didn't feel they were just there to be shot but > acted in a more we will hunt you down manner. Fast forward many years > and we don't seem to have progressed any further. And HL2 was even better :D > Another one is having NPC's that are more reactive to dialogue choices > to stop this feeling of I'll just go through all the options until I get > to the right one to get what I want. Yeah, like undertale > As an aside I'm not sure I want hyper-realistic graphics. To me playing > a game that effectively mimicked our reality would just feel, well a bit > weird. An "immersive" game doesn't have to be realistic, it just needs to be consistent with its world and have characters you care about -- user is generated from /dev/urandom