Path: ...!news.nobody.at!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What difficultly level do you play one? Date: Mon, 29 Jul 2024 01:20:03 -0000 (UTC) Organization: the-candyden-of-code Lines: 57 Message-ID: References: <45jl8jp74gjpmqfsqrdh86pdttvkivf7im@4ax.com> <2e03ajluedb47t0sve54bv6v7k9m8v7290@4ax.com> Injection-Date: Mon, 29 Jul 2024 03:20:03 +0200 (CEST) Injection-Info: dont-email.me; posting-host="4de8d21f39bcc08907fe0af0379a9422"; logging-data="195715"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX198Lbzi8+NVoji4cqrz/e+DxBkDLcx7BbvejJHL+AC9Fg==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:+f2v7syrpSPbBfl+GKzN7HtG4ss= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 23:01 this Wednesday (GMT): > On Wed, 24 Jul 2024 17:54:55 -0400, Mike S. > wrote: > >>On Wed, 24 Jul 2024 08:24:18 -0700, Justisaur >>wrote: >> >>>IIRC I used the weapon that let you hack people into fighting for you >>>extensively. I don't remember if I ever played the expansion though. >> >>The Persuadetron I think it was called.. or something like that. > > You are correct. > > The Persuadatron was an epic weapon. I'd usually spend the first half > of the mission just running around mesmerizing the populace. The more > people you persuaded, the more powerful the effect. If you brainwashed > ten civilians, you're Persuadatron became powerful enough to brainwash > police. With five police following you, you could brainwash enemy > agents. > > The more powerful your agent's cyberbrain, the more effect the device > too. > > It wasn't without risk, though. If you brainwash enemy agents, you > don't get to keep any of the weapons they'd normally drop after you > kill them. Selling those weapons were an early source of income in the > game. And you could softlock your game (or at least the mission) if > you brainwashed somebody you were supposed to kill. > > [There was a trick around that, though. Have the agent with the > persuadatron get into a car. His brainwashed followers will all pile > into the car with him. Have your other agents shoot the car until it > blows up. Problem solved, albeit at the cost of an agent ;-] > > Once you got enough civilians following you, you were almost > unstoppable. Sure, the civilians were initially unarmed but they'd > grab any dropped weapon they could get their hands on (brainwashed > police and agents came with their own guns, of course). Frail and > innaccurate as they were, twenty or thirty civilians could easily take > down an enemy agent on their own. > > The Persuadatron was /such/ an effective tactic that later missions > nerfed it by having you run through missions with only a few (or > sometimes no) civilians. > > Still, I remember being quite impressed at how well my PC could render > dozens of units on screen all at the same time. Pretty good for a 386. > > ("Syndicate" was also the first game I came across that used > DOS4GW.EXE, meaning it was possibly the first '32-bit' game I ever > played.) i love "convert the enemy to your side" mechanics in games -- user is generated from /dev/urandom