Path: ...!2.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Developer Rules Date: Sat, 13 Jul 2024 16:30:04 -0000 (UTC) Organization: the-candyden-of-code Lines: 21 Message-ID: References: <40q29j5bifu76bjldgq7f7u22m496n6fek@4ax.com> Injection-Date: Sat, 13 Jul 2024 18:30:04 +0200 (CEST) Injection-Info: dont-email.me; posting-host="9dfe258b529a236f4b26e645d4bf943d"; logging-data="3859371"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19xPHRhrGUYLdK64C/ualC0Hv3rcBtTe2v3QnIazyAUxA==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:nc0h+9V1EYC/qNT6zXBAW8r0enY= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 14:03 this Saturday (GMT): > On Fri, 12 Jul 2024 13:49:25 -0400, Spalls Hurgenson > wrote: > >>I've complained about this a lot recently, but I don't think I'm alone >>in saying that these gigantic modern games are, frankly, too >>exhausting to play. I look at a new game, see it's open world, and >>think not, "hey! Cool! Neat!" but, "Oh god, it's going to take me 100 >>hours just to get through the core game (more for side-quests and DLC) >>and I just don't want to invest that much time into a single product. >>Is there anything else I can play?" > > I have no problem with a game being 100 hours if it is good. I don't > really care about a game's length. I only care if it is good or not. > And for me, that is independent from a game's length. Same. One of my favorite games (Hypnospace Outlaw) is so short I beat it in 3 days or so. Absolutely incredible story. -- user is generated from /dev/urandom