Path: ...!weretis.net!feeder9.news.weretis.net!news.nk.ca!rocksolid2!i2pn2.org!.POSTED!not-for-mail From: fir Newsgroups: comp.lang.c Subject: Re: logically weird loop Date: Thu, 21 Nov 2024 11:41:56 +0100 Organization: i2pn2 (i2pn.org) Message-ID: References: <0e1c6d2e74d44a715bf7625ca2df022d169f878a@i2pn2.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Thu, 21 Nov 2024 10:42:00 -0000 (UTC) Injection-Info: i2pn2.org; logging-data="3476513"; mail-complaints-to="usenet@i2pn2.org"; posting-account="+ydHcGjgSeBt3Wz3WTfKefUptpAWaXduqfw5xdfsuS0"; User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19 In-Reply-To: X-Spam-Checker-Version: SpamAssassin 4.0.0 Bytes: 3196 Lines: 55 Janis Papanagnou pisze: > On 21.11.2024 00:53, Lawrence D'Oliveiro wrote: >> On Wed, 20 Nov 2024 17:34:34 +0100, Janis Papanagnou wrote: >> >>> [*] A friend of mine just recently implemented the code frame for a >>> roguelike and followed the suggestion of an event based object-oriented >>> implementation; it worked well, he told me. >> >> The next step would be to use coroutines so the logic of a longer-running >> task, which has to wait for other events at multiple points, can be >> written in a single linear stream without having to be fragmented into >> multiple callbacks. > > Yes, indeed. > > Actually, if you know Simula, coroutines are inherent part of that > language, and they based their yet more advanced process-oriented > model on these. I find it amazing what Simula provided (in 1967!) > to support such things. Object orientation[*], coroutines, etc., > all fit together, powerful, and in a neat syntactical form. - But > "no one" is using Simula, and my friend was using C++; don't know > what C++ supports in that respect today. I know that he implemented > the "simulation" parts (queuing, time-model, etc.) in C++ himself. > > Janis > > [*] It was the language who invented Object Orientation - quite > naturally a concept from the simulation perspective -, but they > neither invented nor used the term "OO"; probably because it was > much more than that what they provided. > well i code things myself - no queue just a fileds long action, action_start, action_end; (where action is pseudoenum describing the action is doin by bot in a span of action_start to action_end) in simply if time raches action_end the action is finalized and new action is set up.. the arguments to pass i will probably try to be none i mean tch bot fields would store them) i will se how it will be going - thsoe are game design decisions and its sometimes hard to really know what is best before really coding this..so experuiance will show though im old and tired and i not quite devoted to coding anyway..only sometimes i try something to kill some time