Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: David Chmelik Newsgroups: rec.games.frp.dnd Subject: best fantasy worlds? Date: Sun, 20 Oct 2024 11:09:50 -0000 (UTC) Organization: A noiseless patient Spider Lines: 53 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Sun, 20 Oct 2024 13:09:50 +0200 (CEST) Injection-Info: dont-email.me; posting-host="69d671ef36ae7d733f4bca1a5cc3aa02"; logging-data="405384"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18yg6fV6DJ5wOeuyUBXIsYflS/hhaIwCnk=" User-Agent: Pan/0.154 (Izium; 517acf4) Cancel-Lock: sha1:miVPUy/0PwdK14DnV6w3FkPFcSo= Bytes: 3924 An Advanced Dungeons & Dragons (AD&D) second edition (2nd ed., 2e) Dungeon Master (DM) whose game I was in (hadn't run play-by-email a while so had trouble running one with chat room) asked me my top five favourite fantasy worlds. Besides my own, these are my top 20, though I'm unsure exact order. Some didn't influence my D&D; which influenced yours (any others)? 1. Earth (some mythology is fantasy, AD&D 2e HR series) 2. James Tolkien's Arda (in original D&D) 4. Clive Lewis' Narnia (AD&D 2e Dungeon Masters Guide (DMG) appendix N) 5. Lloyd Alexander's Prydain (AD&D 2e DMG appendix N list) 6. Robert Howard's Hyborian Age (AD&D 2e DMG list) 5. Wendy & Richard Pini's Abode (influenced my D&D) 6. Dragonlance (broad appeal not just to gamers) 7. Terry Brooks' Shannara (seems D&D-like... most my friends have read) 8. Susan Cooper's The Dark Is Rising (Arthurian, pagan) 9. Roger Zelazny's Amber (AD&D 2e DMG list) 10. Highlander (film/television set ancient to modern age) 11. He-man And The Masters of The Universe (MoTU, also She-ra) 12. ThunderCats 13. Robert Aspirin's MythAdventures 14. Piers Anthony's Xanth 15. Ursula Le Guin's Earthsea 16. Mystara (with Blackmoor) 17. Greyhawk 18. Ravenloft 19. Toril (Forgotten Realms) 20. AD&D cosmology in general: /Manual of The Planes/ & Spelljammer My D&D retains some original (Arda) D&D creature names, and might make Narnia's Aslan a god, and might be remade as alternative Earth including Prydain map, and has non-player character (NPC, Conan) from Hyborian Age, and elves similar to Abode (not short with four fingers, but have telepathically bonded pets/steeds), and when I made my own role-playing game (before could afford D&D) it had a 'dragonlance' (am converting setting to D&D). Other worlds didn't influence me as much, except maybe unconsciously/subconsciously, though I might incorporate elements/ characters... of course, not modern like The Dark Is Rising, Amber, Highlander, MoTU, ThunderCats, Xanth, unless using D&D set modern age. I forgot which others (if any) are in DMG appendix N, but haven't read many from that list, nor its earlier version in /The Dragon/ magazine. Two I started reading were Michael Moorock's Elric and Fritz Leiber's Lankhmar, but not fan of some amoral/immoral characters; when a friend insisted bringing his Forgotten Realms evil monk to my D&D world, and praying to Cyric, I eventually had a deity say he can either go home or start over, so he started over as a druid. It was different when basic D&D allowed chaotic alignment (not necessarily evil) but I really disliked evil characters. Maybe DMG has a section on handling evil characters...? I never read Greyhawk nor Ravenloft novels, but enjoyed reading much about settings/worlds. I only read a few Mystara (Penhaligon, some Dragonlord) and Forgotten Realms (/Streams of Silver/, but not much fan of drow as much as Mystara shadow elves, though Drizzt's alignment is good) ones.