Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Justisaur Newsgroups: rec.games.frp.dnd Subject: Re: edition wars Date: Fri, 8 Nov 2024 05:55:10 -0800 Organization: A noiseless patient Spider Lines: 54 Message-ID: References: <6715e0ca$1$3068692$882e4bbb@reader.netnews.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Fri, 08 Nov 2024 14:55:11 +0100 (CET) Injection-Info: dont-email.me; posting-host="004d17c96a6486da5016e940a291fb6c"; logging-data="3387094"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+E05EE6+2g1tV1vo1GeHsWJZ1tQbmvfYk=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:49yOYTwixQkjxaQrfsaK/xrSuD0= In-Reply-To: Content-Language: en-US Bytes: 3515 On 10/23/2024 10:49 AM, Kyonshi wrote: > On 10/22/2024 5:27 PM, Spalls Hurgenson wrote: > >> >> But I still hold that most of the complaints about 2E have less to do >> with the system itself than with the meta surrounding it: with Gygax's >> departure, with TSR's financial shenanigans, with the changing culture >> around tabletop RPGs, etc. >> > > I think the main issue was that a lot of stuff became much more > sophisticated in writing and production, but that most of the stuff also > felt incredibly generic. And of course it doesn't help that the whole > idea of roleplaying went away from previous habits into the more > railroady aspects the Hickmans did so successfully. Roleplaying became > playing a role in a prewritten story, a development that still is > happening, to the point that it's not even really possible to play a > more freeform game of 5e in my opinion. > > (I also think that it's a valid expression of roleplaying as an artform, > it's just not what DND started with and did best) I rarely if ever used 2e modules when I played 2e. Pretty much all homebrew or occasional 1e modules converted. I still think the majority of modules for 3e+ are pale garbage compared to the 1e & Basic modules. The most fun I've had playing 5e is right now my friend is running us through a an official converted B4 The Lost City. There was a couple parts of an adventure path I really enjoyed that he ran in 3e-3.5e, the rest of it was meh at best. I ran a different one which I found pretty bad. I read a starter module that sounded really good but I never got around to running it. I enjoyed running the starter module for 4e, but everything after that was not good on both sides. I did run a couple 3e campaigns that were very homebrew I enjoyed, but nothing in 3.5e or 4e homebrew turned out well. 5e was more hit and miss, I never got anything past 8th level, and there was one I ran with converted KotB that didn't go well, but Zenopus and Lost Isle of Castanamir did. I did have one homebrew I ran I kind of wished I'd kept going that I ended at 5th I think when I had difficulty keeping up with the pace of creating the adventures. -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'