Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: news@zzo38computer.org.invalid Newsgroups: rec.games.frp.misc Subject: Re: [Gamesradar Plus] The Discworld RPG gleefully ignores "modifiers to dice, and anything crunchy" in favor of puns Date: Sat, 09 Nov 2024 13:42:56 -0800 Organization: A noiseless patient Spider Lines: 10 Message-ID: <1731187869.bystand@zzo38computer.org> References: MIME-Version: 1.0 Injection-Date: Sat, 09 Nov 2024 22:42:58 +0100 (CET) Injection-Info: dont-email.me; posting-host="51a7f2a2aab229fff24221821367edad"; logging-data="4188872"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19eEw/5ag9LhZGGiJwDQlUq" User-Agent: bystand/1.3.0pre1 Cancel-Lock: sha1:wElgAK41nWx1BXlI7HuMJ4+oobA= Bytes: 1543 Scruffy Beard wrote: > Who knows if this style of rules with no “crunch” is the > right thing to make role immersion easier. Maybe to some people, it will be. To me, the RPG should be many things together, including crunch, role immersion, combat, tactics, story, random chance, etc. -- Don't laugh at the moon when it is day time in France.