Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" Newsgroups: sci.math Subject: Alien Code... Date: Tue, 20 Aug 2024 23:17:50 -0700 Organization: A noiseless patient Spider Lines: 84 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Wed, 21 Aug 2024 08:17:51 +0200 (CEST) Injection-Info: dont-email.me; posting-host="a81bdbcc5663df071c60bf99d403b45a"; logging-data="3963950"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/N+CCFEf/MM3K7vm/Lr7b6gC7KngxfTGI=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:QWakhtsmOHaGlyj2jCeuP/25oOk= Content-Language: en-US Bytes: 2952 Here is some older code of mine that I call "Alien Code". It's pretty interesting. Here is an animation of it: https://youtu.be/4VrMT18Rr84 Here is a fresh render along with some of my example code: https://i.ibb.co/bWqrLhj/ct-p2.png _________________ namespace ct_alien_code { void iterate_0( ct::plot::cairo::plot_2d& scene, unsigned long ri, unsigned long rn, glm::vec2 origin, unsigned long n ) { if (ri > rn) return; float angle_start = 1.f / (n - 1.f) * CT_PI2; glm::vec2 pt = { 1, 0 }; glm::vec2 ptx = { (glm::cos(angle_start) + glm::floor(glm::sin(angle_start)) * 2.f + 1.f) * .5f, glm::sin(angle_start) * .5f }; glm::vec2 dif = ptx - pt; float dis = abs(dif.x * dif.x + dif.y * dif.y); for (unsigned long i = 0; i < n; ++i) { float ir = i / (n - 1.f); float angle = CT_PI2 * ir; glm::vec2 np = { (glm::cos(angle) + glm::floor(glm::sin(angle)) * 2.f + 1.f) * .5f, (glm::sin(angle)) * .5f }; np += origin; glm::vec2 dif_np = np - ptx; float ddd = glm::abs(dif_np.x * dif_np.x + dif_np.y * dif_np.y); if (ddd <= dis && i > 1) { glm::vec2 offset = { 1, -1 }; scene.line(ptx, np, CT_RGBF(1, 0, 0)); scene.line(-ptx, -np, CT_RGBF(1, 1, 0)); } { iterate_0(scene, ri + 1, rn, np, n); } ptx = np; } } void manifest( ct::plot::cairo::plot_2d& scene ) { std::cout << "ct_alien_code::manifest()\n\n"; { { iterate_0(scene, 0, 1, { 0, 0 }, 100); } } } } __________________