Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: It's Hard To Blame Them... Date: Wed, 30 Oct 2024 09:42:17 +0000 Organization: A noiseless patient Spider Lines: 15 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Wed, 30 Oct 2024 10:42:19 +0100 (CET) Injection-Info: dont-email.me; posting-host="a634e158c1794d7c7e9c237901d0cfcd"; logging-data="2211021"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/4ZV/r4pm3X5AaMB3AuDR8" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:9UpCTRZpTGImFov1MtCO0lXfGL4= In-Reply-To: Content-Language: en-GB Bytes: 1976 On 29/10/2024 16:07, Spalls Hurgenson wrote: >> That's one of the things that started putting me off. I felt the balance >> been a cinematic experience and a game one was lost. > > The original "Call of Duty" was very cinematic too; it was in fact one > of the major complaints about the game. You don't really have much > option of where to go and what to do; it's a corridor-shooter through > and through (even if the 'corridors' are cleverly disguised as outdoor > locations). I thought it got a better balance between the two and also although it is a corridor shooter it still felt like there was flexibility in what you could do and less scripted. As for MW, i think I remember that one as well!