Path: ...!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 20 Nov 2024 18:47:14 +0000 From: Spalls Hurgenson Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Crookz: What I miss about games Date: Wed, 20 Nov 2024 13:47:14 -0500 Message-ID: References: X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 36 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-Rcf5kjVqsOMorO9brbme/6Rn5HsOfmWHOclFHdEzWz3vY3Vr1JMibYkFm0ZgNf9cODvkwnx6jrjQXx5!y6VH4/8vcqnULLMoASQr52XW4IH6Ljk2nP/K0JEVrdb4R1my/uQwey2XBVb+cCv1jLhoxnu7 X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2892 On Wed, 20 Nov 2024 11:18:44 +0000, JAB wrote: >Well in my quest to find a game to play one handed, until my arm heals, >I noticed this mentioned on the Shadow Gambit discussion board on Steam >I picked it up and it reminded me of a thread about an ex-Big Cheese >from Sony talking about the death of mid-budget games. > >So the set-up is it's a stealth/tactics game based around a performing >heists but with a stereotypically 70's disco/heist movie vibe. The >graphics even for a ten year old game are more than acceptable and the >gameplay of working out how to get items, disable (or avoid) cameras, >get keys to open doors etc. is enjoyable. The over the top characters >and not being a game that takes itself seriously also helps. > >Is it a great game, no but it's a solid and most importantly enjoyable, >game. That's kinda what I miss about gaming today, the almost vacuum >that's been created between triple-A titles and indie titles. Yes there >are obviously still games like this produced (Shadow Gambit is one of >them) but there just seem less and less. > >Oh well! It has a very "Evil Genius" vibe to its visuals (not surprising, given their common setting). The gameplay reminds me of those isometric action/puzzle games, like "Commandos". I never really could get into those games just because I hated juggling multiple characters. But I agree; it seems very much a mid-tier game, the sort that lay between the triple-A pablum and the less sophisticated "Indie" titles. It's the sort of game that was quite rare for much of the 2010s and early 2020s, but seems to be making a much-needed resurgence. It's not the sort of game I'm going to rush out and buy (although, you know, if there's a really good sale... ;-) but that I'm glad to see making a comeback.