Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: GOG Preserves Old Games... but do they? Date: Wed, 20 Nov 2024 17:40:05 -0000 (UTC) Organization: the-candyden-of-code Lines: 57 Message-ID: References: Injection-Date: Wed, 20 Nov 2024 18:40:05 +0100 (CET) Injection-Info: dont-email.me; posting-host="3b9fc72437aa3751c0a568e9fcbf8d4b"; logging-data="227566"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+ZQsDTy4ILsdreedoWFEGrCBlEHmD70xHX1TtHY+eCPw==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:MZGg1QvDLTpQJB0pWC0uJ5hQvxM= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 16:52 this Tuesday (GMT): > > GOG recently announced* a launch of it's "Good Old Games Preservation > Program", saying that games that are part of the program they will > "commit our own resources to maintaining its compatibility with modern > and future systems." Yay! Who could argue against that? An > increasingly large number of games (they quote '87% of games created > before 2010' are inaccessible). But... > > GOG's idea of preservation is focused on rejiggering the code to work > on modern PCs so they can sell it, and I have to wonder... if you > change the game, is it really preserving it? It's one thing if you > take the original game and containerize it in DOSBox or some sort of > virtualization, but GOG --and partners like Nightdive Studios-- more > often create new code entirely. > > Now, on the one hand... does it really matter? However they do it, it > gets it so we can play the old games again; that's all that matters. > right?. Except that NEW code has a expiration date too; stuff that > runs on Windows64 will one day be as obsolete and hard to run as C64 > assembly code. > > Worse, this new code gets new copyright... and that only makes the IP > rights of these titles even more complicated. In 2045, people wanting > to update (and play) these 'preserved' titles will have yet another > hoop to leap through as they have to navigate the maze of ownership > for those old games. > > Better, I think, were GOG to focus not on individual games so much as > pouring its resources into groups that create emulators; the DOSBox > team, or the guys who're building PCSX2, or WinEmu, or MAME. Or even > poor beleaguered Archive.org! It could help create a solid open-source > framework -with a rich patron to help fend off the litigious companies > opposed to emulation > > [cough cough Nintendo cough cough] > > and give it a legitimacy it has long > needed. > > But that's not what GOG is doing. Right now all GOG is doing is > bolstering its own bottom line. Which is fine for a company, but > hardly deserves the praise that's getting heaped on it as a 'preserver > of old games'. > > > > > > > * here's the announcement > https://www.gog.com/news/welcome_to_the_gog_preservation_program_making_games_live_forever Code ownership in general is a nightmare.. -- user is generated from /dev/urandom