Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Werner P." Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Rescue on Fractalus remake Date: Tue, 29 Oct 2024 18:01:58 +0100 Organization: A noiseless patient Spider Lines: 14 Message-ID: References: <5livhjl5e9msdt89kjpn7dis6hj3m3nhi1@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 29 Oct 2024 18:01:58 +0100 (CET) Injection-Info: dont-email.me; posting-host="d4363db693311cf51ed85c4334892869"; logging-data="1734949"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18GljkB4r3WiS42zvaBgGiG" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:bLKuncP4cRR4on0Y04T5iVuKUsk= In-Reply-To: Bytes: 1771 Am 28.10.24 um 21:33 schrieb Spalls Hurgenson: > > I never owned this one in the 8-bit days, and it never made its way to > PC. I only played it through emulation. Aside from the concept (it's a > sort of a first-person "Lunar Lander" crossed with Choplifter's rescue > mechanic) I didn't actually find the game that impressive, even > accounting for its age. > It is not anymore by modern standards and not even by the standards of the early 90s, but when it came out in 82/83 it was really groundbreaking. I nowadays would consider it more a graphics demo than a game, but some games simply do not age well especially those who rely on new graphical effects never seen before for gameplay!