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Failed to connect to MySQL: (1203) User howardkn already has more than 'max_user_connections' active connectionsPath: ...!weretis.net!feeder9.news.weretis.net!i2pn.org!i2pn2.org!.POSTED!not-for-mail From: Justisaur Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: TIL: Ultima 6 NuVIe Date: Wed, 25 Sep 2024 07:05:52 -0700 Organization: i2pn2 (i2pn.org) Message-ID: <94f2712224b3d03ac3a5b5a17225891d0e9417ea@i2pn2.org> References: <4mrlejl8m1fe3bpvq2akm70cs3tvbl3763@4ax.com> <7kv6fjl9hca67kphur739rp97kqc48odnm@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Wed, 25 Sep 2024 14:05:52 -0000 (UTC) Injection-Info: i2pn2.org; logging-data="3433458"; mail-complaints-to="usenet@i2pn2.org"; posting-account="Qhe2PUx7m0g9bYSXAivnRF/BNu0vlRR08ycHrj9WPKg"; User-Agent: Mozilla Thunderbird In-Reply-To: <7kv6fjl9hca67kphur739rp97kqc48odnm@4ax.com> X-Spam-Checker-Version: SpamAssassin 4.0.0 Content-Language: en-US Bytes: 2812 Lines: 38 On 9/24/2024 8:14 PM, Spalls Hurgenson wrote: > On Mon, 23 Sep 2024 12:52:51 +0200, "Werner P." wrote: > >> Am 19.09.24 um 18:07 schrieb Spalls Hurgenson: >>> I replayed Ultima 7 a few years back. I was disappointed to learn that >>> the experience wasn't as great as I remembered. Without argument, >>> "Ultima 7" was a groundbreaking game, taking many of the ideas of >>> "Ultima 6" and giving them some necessary polish. >> >> Ultima 7 did not age well, the combat system was a mess and that drags >> the experience down nowadays. >> I will stick to my fond memories, had the same experience as you! > > A lot of people complain about Ultima 7's combat, and understandably > so. The game stripped out all strategy -and pretty much all control- > from the game. You'd hit the "c" key to switch your party into combat > mode, and the AI would instantly take over, automatically running > about willy-nilly swatting at enemies until all nearby foes were dead. > > Technically, you _could_ control the characters manually but -because > the game was real-time- this was functionally useless. The enemy AI > didn't wait for you, and managing the characters was a mess. > > Worst was when a party member got seriously wounded; he'd run away > (often dropping his weapon and equipment) and -if the enemy chased > him- might even die offscreen and you'd never find him. Oof. *Crosses Ultima 7 off of list of games to get around to* -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'