Path: ...!news.misty.com!weretis.net!feeder9.news.weretis.net!news.nk.ca!rocksolid2!i2pn2.org!.POSTED!not-for-mail From: fir Newsgroups: comp.lang.c Subject: Re: logically weird loop Date: Fri, 22 Nov 2024 19:14:49 +0100 Organization: i2pn2 (i2pn.org) Message-ID: <3ddedccc2d4a7ffea22f9b8f4de8f490c89d7b13@i2pn2.org> References: <0e1c6d2e74d44a715bf7625ca2df022d169f878a@i2pn2.org> <5ffbd36e7c96003b8600afde056c3f06baee5531@i2pn2.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Fri, 22 Nov 2024 18:14:50 -0000 (UTC) Injection-Info: i2pn2.org; logging-data="3671132"; mail-complaints-to="usenet@i2pn2.org"; posting-account="+ydHcGjgSeBt3Wz3WTfKefUptpAWaXduqfw5xdfsuS0"; User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19 In-Reply-To: <5ffbd36e7c96003b8600afde056c3f06baee5531@i2pn2.org> X-Spam-Checker-Version: SpamAssassin 4.0.0 Bytes: 3963 Lines: 93 fir pisze: > Lawrence D'Oliveiro pisze: >> On Wed, 20 Nov 2024 17:34:34 +0100, Janis Papanagnou wrote: >> >>> [*] A friend of mine just recently implemented the code frame for a >>> roguelike and followed the suggestion of an event based object-oriented >>> implementation; it worked well, he told me. >> >> The next step would be to use coroutines so the logic of a longer-running >> task, which has to wait for other events at multiple points, can be >> written in a single linear stream without having to be fragmented into >> multiple callbacks. >> > i dont know to much on coroutines (what i knew i forgot as even my > memory this year is terribly bad) or simule bot from some other > reasoning i know thet "call queue" is veru good thing > > possibly it may be better or at least equal in thiat coroutines or > what was in simula > > in basic call queue it gioes klike this afai > > for(int i=0; i    add_queue foo(i); > > foo() are storred in queue so then can be run i pseudo parralel > mode at some point > > add_queue stores function adress and argument on stack like queue > > here in rogualike it would use this time variable also > >  DoAction(int i) >  { >    if(character[i].action_end > current_time) return; > // do nothing until time comes > > // time has come do something >   character[i],action_end += 300; >  add_queue DoAction(i); //put yourself on queue > > > } > > StartUp() > { > for(int i=0; i > } > > // in some code >  run_queue // queue may add soem alelemnts but also executed things are > taken out of queue > > i guess it should be something like that > i once said probably call queues should be a god way to do multithreading becouse say you got a routine that calculates and draw a vertical line of mandelbrot for(int i=0; i<1000; i++) add_queue1 draw_mandelbrot(i); run_queue1; as thoise calculations are independant the run_queue may execute queue (which is table of 1000 pointers and 1000 ints) pararelly in 1000 threads and its very easy when items may be dependant soem could add them to queue but also store some tag (like group number) when eech group is independant versus other groups so each group could be run separatelly on threads with knowledge there is no conflict int group ; for(int i=0; i<1000; i++) { if(bot[i].x<300) group = 1; else if(bot[i].x>700) group = 2; else if(bot[i].x>400 && bot[i].x<600) group = 3; else group = 4; add_queue1[group] run_bot(i); } something like that but with better syntax.. it asumes bots act locally on map and if are distant 100 distance they will not interract..than those 4 groups can be run on 4 threads assumning nio collision is possible something like that