Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Anssi Saari Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Well, that's unexpected (Speedball reboot) Date: Fri, 15 Nov 2024 13:15:10 +0200 Organization: An impatient and LOUD arachnid Lines: 18 Message-ID: References: <3422ijl6l9ec43csiut9j4r1jg3scb04oc@4ax.com> MIME-Version: 1.0 Content-Type: text/plain Injection-Date: Fri, 15 Nov 2024 12:15:13 +0100 (CET) Injection-Info: dont-email.me; posting-host="37ccc5e834c2cfc4ac9c8ccf45779fb9"; logging-data="3562657"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/WwX32kIevinOUEwenQGLi" User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/27.1 (gnu/linux) Cancel-Lock: sha1:HoOhXCDcx+SEgpL7x0B/xKfVOg8= sha1:1hpgdwWiwirLCP6t5RfAQxO3ibA= Bytes: 2168 Spalls Hurgenson writes: > The Bitmap Brothers had a string of hits, mostly on the Amiga and > Atari ST. They were more successful in Europe, where the 8-bits > reigned supreme while IBM/PC compatibles, Apple and consoles were > second fiddle. "Speedball" (1 and 2), "Gods", "Cadaver", "Xenon" (1 & > 2), "Chaos Engine" (a.k.a. Soldier of Fortune), "Steel Soldiers" and > "Z" were all extremely well-reviewed games. Oh, I remember Z, fondly. Pretty simplistic for a 1996 RTS when C&C had come out the previous year. In the tougher maps of Z you figured out pretty quick what unfair advantage of the computer you needed to remove first and if you managed that, the rest was just mop-up. Pretty hectic mop-up but still. Also some minor innovation on the genre, perhaps, like a smarter vehicle driver actually driving smarter. Gameplay was a lot faster paced than C&C. In fact, I think C&C had similar level of hectic action in C&C 3 in 2007.