Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: bp@www.zefox.net Newsgroups: rec.bicycles.tech Subject: Re: Suspension losses Date: Fri, 3 Jan 2025 02:26:32 -0000 (UTC) Organization: A noiseless patient Spider Lines: 28 Message-ID: References: Injection-Date: Fri, 03 Jan 2025 03:26:32 +0100 (CET) Injection-Info: dont-email.me; posting-host="2480a1bfec8b692144da06484b6ea9aa"; logging-data="3781197"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/5uTiqKp4TiDYkJ9oVXHzqg8IDpO8LVxY=" User-Agent: tin/2.6.4-20241224 ("Helmsdale") (FreeBSD/14.2-STABLE (arm64)) Cancel-Lock: sha1:A+FYmCTkVRaNpfVbtztBJZFcALo= Bytes: 2062 AMuzi wrote: > > Yes, I'm familiar with surface finish (roughness) numbers in > machining, but an offroad bicycle, for example on a gravel > path (bianca strada) or babyheads (much of Paris Roubaix) > would be a series of variable impedimenta in some chaotic > non-order for height & frequency. The principle is the same > but the amount of data is staggering. > But, what matters is the sum of impediments over the path, regardless of where in the path they turn up. So long as the potholes aren't missed it doesn't matter exactly where they are. For something regular, like Belgian block pavement, impediments line up and certain paths might find or miss more or less of them, but over the course of the path _most_ paths have essentially the same sum of deflections. Gravel is a special case, because some of the losses occur in the road surface. For that problem a tire that minimizes deflection of the road is best. Thanks for writing, bob prohaska