Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Grim Fandango Remastered HD ! Date: Thu, 23 Jan 2025 10:33:25 -0600 Organization: E. Nygma & Sons, LLC Lines: 54 Message-ID: <3ir4pj9mp1br10fs8ot3d5fqdqc8vp2bde@4ax.com> References: Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Thu, 23 Jan 2025 17:33:25 +0100 (CET) Injection-Info: dont-email.me; posting-host="f1b082881715c9ce2719d8127eab1dd1"; logging-data="1809945"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19YaMz1iFiQs+FArcUe9vpl/tURYo6Kd3E=" Cancel-Lock: sha1:dXQBfxqDS05QL/pLcF5GUly2CSA= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 3247 On Wed, 22 Jan 2025 10:54:19 -0500, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: >On Tue, 21 Jan 2025 11:50:07 -0600, Zaghadka >wrote: > >>On Tue, 21 Jan 2025 09:02:50 -0700, in comp.sys.ibm.pc.games.action, rms >>wrote: >> >>>This looks like a quality mod for this game: >>>https://hexagon.codes/grimhd >>>I've never gotten past the first few puzzles before getting stuck :) but >>>might give this a try >>> >>Thank you! This is one of my favorite games and I might replay. >> >>ScummVM covers it now, so I thought I would have to go there for a >>replay. >> >>To install Grim Fandango from disc, you need a hacked 32-bit installer. >> >>https://quickandeasysoftware.net/software/grim-fandango-setup >> >>Lovely 16-bit installer on that one. Same goes for EFMI. > >Or, you know, you could just get the Remastered version of the game, >which not only does the same sort of upscaling but is designed to work >on modern OS and hardware. > >Not that I'm really interested in either. The grungy low-res textures >are part of the charm of those old games. All that upscaling makes >those classics look too smooth; too clean. Those big pixels are part >of the aesthetic; the art is designed to compensate for the blurriness >forced upon it by late-90s technology. Without the crunchiness of >old-school graphics, the characters and backgrounds don't mesh well; >it all starts looking like bad cut-n-paste photoshops. > >TL;DR: I'm sticking with the original art style ;-) > Well, I at least antialias the chunky 640x480 3D elements in the original game, but point Spalls. With AA forced, it looks pretty decent. I expect this is for people new to the game. It's nice to have choices.* -- Zag This is csipg.rpg - reality is off topic. ...G. Quinn ('08) ````````````````````````````````````````````````````````````````````````` *You will note that I describe the method to install off of _disc_! I used mounted images (I forensically imaged all my physical media years ago) and real installs in the past, and now ScummVM if I want a fix, but there are lots of ways to play this classic!