Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: "8 Classic Games You Haven't Played (but should)" Date: Sun, 16 Feb 2025 00:40:03 -0000 (UTC) Organization: the-candyden-of-code Lines: 73 Message-ID: References: <83inpj94u8f2s4tatdcjbcsugskq4u9ip7@4ax.com> <4oqppjp27bcsb929bihqg95lvj0paj0c6c@4ax.com> <6eispj9rmlhm49fevnillvqofhith6hslo@4ax.com> Injection-Date: Sun, 16 Feb 2025 01:40:03 +0100 (CET) Injection-Info: dont-email.me; posting-host="f69862e68d7639be62fe113e73270dba"; logging-data="298109"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19JhVv1X7d/Y6ttIgpmCvbJJwnuC963HGNKBZkZN9APqg==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:LwEBsDVTXuog8PqGG5RbIQIJk5o= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 16:29 this Saturday (GMT): > On Sat, 01 Feb 2025 01:36:25 +0000, ant@zimage.comANT (Ant) wrote: > >>Mike S. wrote: >>> On Fri, 31 Jan 2025 10:30:16 -0500, Spalls Hurgenson >>> wrote: >> >>> >The gameplay of "Syndicate" was awesome, but what I really remember >>> >about it was its intro cinematic. A full-screen animation (back when >>> >full-screen anything was still rare), it was incredibly stylish and >>> >hinted at depths to the world that neither the manual nor the game >>> >itself lived up to. It could be launched with its own executable >>> >(intro.exe) which I would run again and again, just because it was >>> >_that_ cool. To quote an earlier poster in this thread: >>> > >>> > "The music was great to a younger me sitting in a dark >>> > cold bedroom staring at a 14" CRT with small speakers >>> > blasting out, the soundtrack, happy days" >> >>> I remember the music of the Syndicate intro very well. If I heard it >>> now, I would recognize it immediately. >> >>And the animation! I couldn't play the demo on my IBM PS/2 model 30 286 >>10 Mhz PC. :( My next door neighbor (I miss him) could on his custom >>built 386 PC so we played there. Haha. >> > > For those of you wondering, "What are all these old farts talking > about? How good could that intro really be?", let me present you with: > https://www.youtube.com/watch?v=JrR2N7C7Ddk > > > Although watching that cutscene again reminds me of a question I've > always wondered: is the cyborgization machine SUPPOSED to look like it > has googly-eyes? > >>> >(And speaking of music and games from Bullfrog... "Lemmings", amirite? >>> >Such catchy remixes of old classics, all 'sung' through the squeal of >>> >a Soundblaster's OPL3 chip. I'm pretty sure that the game itself >>> >wouldn't have reached the heights of popularity it did with a >>> >different soundtrack. >> >>> Lemmings had a lot catchy tunes. I have several in my soundtrack >>> collection. But I don't think Bullfrog had anything to do with >>> Lemmings. That was published by Psygnosis I think. >> >>Yeah, not from Bullfrog (RIP). Lemmings was fun. I never liked the 3D >>version though! > > Honestly, I never cared much for any of the sequels. This probably > won't surprise any of you who've been paying attention to my rants, > but the added complexities in the sequels (new tribes, new abilities) > had little appeal for me. It all felt more for the sake of being more. > Rather than adding more abilities to the lemmings, I'd have rather the > developers just worked on differentiating the maps with new tricks and > traps. > > Lemmings was sublime. Lemmings 2 was okay. The rest (Chronicles, > Lemmings 3D, etc.) just descended into ever deepening levels of > mediocrity. > > It didn't help that Bullfrog kept trying to play up the characters of > the Lemmings. The critters were cute, but they were one-note jokes, > and despite all of Bullfrog's attempts to add history and lore, just > didn't have the depth of character to support it. And the game really > didn't need it; "just keep these weird green-haired idiots from > plummeting off the edge of the map" was enough to keep up interest, I > think. Wow, that definitely is a very cool opening to a game. -- user is generated from /dev/urandom