Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Someone will make a game about ANYTHING! Date: Mon, 24 Feb 2025 23:00:04 -0000 (UTC) Organization: the-candyden-of-code Lines: 54 Message-ID: References: <9cikrjpmkkq4vkg63sgotij77rf61reu18@4ax.com> Injection-Date: Tue, 25 Feb 2025 00:00:04 +0100 (CET) Injection-Info: dont-email.me; posting-host="76d20b9c002af70918af15bca4c02a66"; logging-data="1574486"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/Dw02+QANa488qstLgOOG0FjsMd1S5UopUsedOcBcq3Q==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:TOZ4pHsL5mTHZVKZav74zMW4W1s= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 22:08 this Saturday (GMT): > On Sat, 22 Feb 2025 19:30:03 -0000 (UTC), candycanearter07 > wrote: > >>Ant wrote at 08:17 this Thursday (GMT): >>> candycanearter07 wrote: >>>> Ant wrote at 02:24 this Tuesday (GMT): >>>> > candycanearter07 wrote: >>>> >> Dimensional Traveler wrote at 17:32 this Saturday (GMT): >>>> >> > https://store.steampowered.com/app/3244220/A_Game_About_Digging_A_Hole/ >>>> >> > >>>> >> > "A minimalist game about digging a hole in the garden of a newly >>>> >> > purchased house. Collect resources, sell them, upgrade your equipment >>>> >> > and discover a mysterious secret. Costs you only one coffee!" >>>> > >>>> >> I mean, I can't be surprised anymore. Power washing sim is considered >>>> >> one of those really good indie games fron what I've heard, and there's a >>>> >> calculator rougelike out. >>>> > >>>> > I tried its free weekend game. Boring! :P >>> >>>> Power-washing sim or the calculator one? >>> >>> Power-washing sim. >> >> >>Fair, it does seem like a "turn your brain off" game from what I've >>seen. > > I think the enjoyment of the game comes mostly from the joy of "I'm > changing the virtual environment". Most video game maps are pretty > static; maybe you can throw around a few blood splats and kick a few > props, but overall the level pretty much is the same when you finish > it as when you start. But with games like "Power-Washing Sim", you > have a definitive effect on the map. It's one of the reasons I think > games like "Red Faction" and "Minecraft" (and survival-crafting games > in general) have such lasting popularity, and "Power Washing Sim" taps > into that. > > It's also fun to take on a big job and get some satisfaction of seeing > it to the end. There's almost a puzzle element to these games > sometimes too, and figuring out how to get that bit of crud way up in > the corner over there can be quite enjoyable. > > I didn't really stick with "Power Washing Sim", but that's less > because I disliked the game and more because I'd already essentially > played it with "Viscera Cleanup", which is a more tongue-in-cheek take > on the idea. PWS felt redundant after that, so I didn't dive into that > game as deeply. Maybe. I will admit, messing with the world in some games is very fun :) -- user is generated from /dev/urandom