Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Bye Bye, Monolith Date: Wed, 5 Mar 2025 22:20:02 -0000 (UTC) Organization: the-candyden-of-code Lines: 36 Message-ID: References: <9iourjh1g5ebdpshnah38nruaa61sacp3u@4ax.com> <8am3sjtff3ph2vnjmvce14ad8ejm2onj2r@4ax.com> Injection-Date: Wed, 05 Mar 2025 23:20:03 +0100 (CET) Injection-Info: dont-email.me; posting-host="7898b9bbc3617acac9713e4f072e8fb9"; logging-data="2754182"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18lKB6G9RlrLWTiW1mwaATN/1YVy1apWYRPhiO6qZ53lA==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:0Ntf0InoojO4Xu5b/EeOopJ/tW4= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 15:35 this Saturday (GMT): > On Sat, 01 Mar 2025 03:26:15 +0000, ant@zimage.comANT (Ant) wrote: > > >>I enjoyed FEAR 1 game after trying its demo. I never got its sequel >>though. :( > > "F.E.A.R." had its moments. It was an absolutely gorgeous game for its > time, rivaling many of its contemporaries. It had some honest (if > predictible) scares and generally maintained a good atmosphere. The > mechanics of its combat were excellent, with terrific AI, satisfying > gun-play and fun bullet-time. But it wasn't without its faults either; > a lot of the levels dragged on, good chunks of the backstory were > hidden in answering machine messages (which, if you stopped to listen > to them, slowed the game's pace even more) and there was a lack of > variety in level design. > > It really was a very uneven experience, with some great highs followed > by a lot of slogging through 'more of the same'. So... a typical > Monolith game. ;-) > > "F.E.A.R. 2" was utterly forgettable; its story went nowhere, its > gameplay was simplified for consoles, and it generally didn't do > anything too novel or exciting. It was more for the sake of more. It > didn't really help that the story and setting for the first game > didn't really take to being expanded into a longer tale; all the > additions made to the world just started to feel ludicrous, and this > cost the game a lot of its vaunted atmosphere. > > And then there was "F.E.A.R 3" (or "F.3.A.R" if you want to be 100% > accurate). But at least that we can't blame on Monolith... So the rule of sequels has been proven yet again :) -- user is generated from /dev/urandom