Path: ...!news.misty.com!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: It's Been A Busy Year For Video Games Date: Thu, 02 Jan 2025 14:04:37 -0600 Organization: E. Nygma & Sons, LLC Lines: 41 Message-ID: References: Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Thu, 02 Jan 2025 21:04:39 +0100 (CET) Injection-Info: dont-email.me; posting-host="ae9848cdb9bbaa298cfad53919b92200"; logging-data="3676708"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19BymrUynniz7LBOHDw4j+RYbjrfptbkTI=" Cancel-Lock: sha1:nptgiZol60jOdm99prsQ9AocduE= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 2811 On Tue, 31 Dec 2024 11:03:11 -0500, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: >It's been a busy year for Video Games. How busy? > >19,000 new games busy. That's how many were released on Steam in >2024.* That's busy. How many did you add to your library? > > [In comparison, in 2023, there were 14000 new games] [snip some good stuff] True, but we are in a shovelware phase right now. Even Nintendo's store, despite their original rep for only licensing quality products, is swamped with all sorts of crud. Much of it "Hentai" or "Ecchi" games with fully, but suggestively, clothed women that you can see after you solve some kind of puzzle obscuring their anime hawtness. These firehose times however, often lead to some new killer experience that can be developed into a less experimental masterpiece, and there's lots of small indy teams. Finding it amongst the tsunami is the problem. And there are devs like Larian that just push against the headwinds with a monumental effort and deliver an incredible product that _not everyone will like_. I hope that made a ton of money, because this "it's a survival roguelike FPS with RPG elements, robust crafting, and basebuilding" stuff has got to go. I don't think anyone really likes "all of the above." It's just that such games appeal to a wider audience with their diluted mediocrity. So, IMO, we are in a transition year for the industry. Time to massage that with careful expenditure of our money, especially rewarding the good with full-price spends. I think even snapping up freebies might send a bad message. It's time to be a discriminating consumer. -- Zag This is csipg.rpg - reality is off topic. ...G. Quinn ('08)