Path: ...!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: VR still on the rise? Date: Mon, 30 Dec 2024 17:20:11 -0600 Organization: E. Nygma & Sons, LLC Lines: 57 Message-ID: References: Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Tue, 31 Dec 2024 00:20:11 +0100 (CET) Injection-Info: dont-email.me; posting-host="c79bf471b7d9fa876500429ced4d4343"; logging-data="1950547"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/OdB9qeVg0rcGsAU/nO1XtmPQwjKS/ziw=" Cancel-Lock: sha1:vK8+V+39HbdiGuR93fGotQo3yJw= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 3668 On Mon, 30 Dec 2024 13:54:15 -0500, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: > >Gamespot has an article that suggests that -despite a number of new VR >titles being released in 2024- it feels like something of a swansong >for the platform, with general excitement over the technology >dwindling amongst users and fans.* > >And honestly, I can't say that I disagree, but I also am not sure I'm >in a position to judge. I never really got onto the "new" VR >bandwagon, and have always considered the whole thing a bit of a >gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm >just out of touch. > >Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem >like VR is making much of a splash anymore. It isn't in the news >often, we don't see big new hardware revisions, and Sony even paused >production of their PSVR2 because they had a huge backlog of unsold >devices. Meanwhile, Facebook keeps trying to promote the best use of >MetaVR as its awful metaverse concept, and the Apple Vision Pro was an >overpriced flop. > >Is this second age of VR coming to an end? It's not entirely dead yet, >but it does seem like the excitement over the platform has faded and >--except for platform fanatics-- it just isn't drawing in new users >(or, as importantly, users who keep using the device after the initial >novelty wears off) they way it used to. What new stuff we see seems >largely to be titles that have been in production for years and are >only coming out now; meanwhile, hardware companies seem to be >shuttering their VR device plans and VR game development is slowing >down or being quietly ended entirely. > >I dunno. It doesn't seem a very positive outlook for the platform, but >--again-- that opinion may just be because I've never had a positive >outlook on it to begin with. What do you think? Do you see VR living >up to its promise and taking over the industry as it was once expected >to? Are you considering getting a new VR device anytime soon? If you >own a VR device, how often do you actually use it? > I don't own one, but I have a comment. VR. 3D. Virtual assistants. Marketers keep bringing back these things every 5-10 years with a new skin, and arguably better tech, and they always fail. I don't know for sure why that is, but maybe it's not the technology. Maybe it has something to do with people being hardwired to prefer *reality* and other *actual human beings*. Maybe it's something to do with the "uncanny valley" effect. -- Zag This is csipg.rpg - reality is off topic. ...G. Quinn ('08)