Path: ...!Xl.tags.giganews.com!local-4.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 07 Jan 2025 16:44:25 +0000 From: Spalls Hurgenson Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Well, _I_ care: Skyblivion Date: Tue, 07 Jan 2025 11:44:25 -0500 Message-ID: References: X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 36 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-5uAADoHK8pQZQLnVSUKvibLog8Xp8WrgzkRajL6JT/RFEQj3jAi1rncv94s0hQPoXk8BojCBbWDeqqp!sth3DLimJyxwqzUXgWuUYJ7ymRp+OtBJI30ua7tdOQ48MmpMgdAunqwhY5nWmR6AMP0XtxGQ X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3129 On Tue, 7 Jan 2025 10:02:05 +0000, JAB wrote: >On 03/01/2025 16:14, Spalls Hurgenson wrote: >> I remember having a lot of fun with "Oblivion". Sure, it suffered from >> all the usual Bethesda open-world RPG pitfalls, but its map was just >> gorgeous to roam across, and there was so much to do. I played the >> shit outta that game back in the day, but eventually I tired of the >> experience and I haven't had much inclination to return, especially >> given how increasingly dated the visuals have become > >The two big problems I had with Oblivion were how much of the content >seemed procedurally generated (oh look another dungeon to clear out and >grab some loot) instead of hand written and the main quest was just >repetitive in the extreme. If I compare that to Skyrim, it's quite >different as I felt that like FO:3/NV there were lots of interesting >locations to find and explore. Oblivions dungeons weren't procedurally generated, but they were all made from a very small set of assets, which meant there wasn't much in the way of variety. Give Bethesda this much: they learned from that mistake and, when developing Skyrim, the dungeons got a lot more unique features, which give them a much more hand-crafted feel. Still, while in bulk the dungeons of Oblivion got boring, if you didn't do too much delving they were still pretty good. I in particular liked the Ayleids dungeons (those were the ones that seemed to be made all of white marble). They were usually more trap-heavy and had a spookier atmosphere. The actual Oblivion-gate 'dungeons', on the other hand, got very tiresome very quickly. But Oblivion (the game) was better for its overland journeys, and the various quests you could come across while wandering. It had a pretty nice variety in terrain too, which kept the adventure lively. I can see returning to that part of Tamriel again. It might not keep me engaged as long as it did back in 2006, but I can see myself wandering its hills once again.