Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: JAB Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Defcon: Most horrifying game ever? Date: Wed, 8 Jan 2025 16:37:05 +0000 Organization: A noiseless patient Spider Lines: 16 Message-ID: References: <97eff8c306a7283617978f80857ec42becc43e55@i2pn2.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Wed, 08 Jan 2025 17:37:07 +0100 (CET) Injection-Info: dont-email.me; posting-host="d1d70d822d7272fceeeafd175452198c"; logging-data="3016295"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18tVNbSvq2OeIy8WZ2jxiie" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:A3u/Pn7ZLTshdUFfakdWA7k2iRM= Content-Language: en-GB In-Reply-To: Bytes: 1966 On 08/01/2025 15:40, Spalls Hurgenson wrote: > Conceptually, the two games ("Nuclear War" and "Defcon" were very > similar, but the tone was very different. It resulted in completely > different play-styles. We tried to WIN when playing "Nuclear War"; > with "Defcon", there was a nihilistic understanding that victory > wasn't really possible, so we just rushed to the earth-shattering > ba-booms as fast as we could. Well as someone I knew who served in British Army of the Rhine (BAOR) once told me. When he asked his commanding officer what their role was, was told you've got two days before you're no longer a fighting force and after that the calvary will have hopefully arrived or more likely the nukes will have started flying. Then again that was better than the Berlin Brigade that were described as a speed hump.