Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Half-Life 3 Confirmed! For real! Date: Sat, 9 Nov 2024 02:20:03 -0000 (UTC) Organization: the-candyden-of-code Lines: 42 Message-ID: References: <0iqhijd19s67vj429k30c5hj5pefo8stth@4ax.com> <-jGdnduHcuxcvrH6nZ2dnZfqnPSdnZ2d@earthlink.com> Injection-Date: Sat, 09 Nov 2024 03:20:03 +0100 (CET) Injection-Info: dont-email.me; posting-host="21fea845d9e1587e822701b389febd6c"; logging-data="3634421"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18Xk1cJNkloWf9DQ7GxZP3/CZP7JSJw+g45xduEAcVIxw==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:K7cPyPWrLsLUnGv8xvxf7ARw3w8= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 01:52 this Saturday (GMT): > On 11/8/2024 10:10 AM, candycanearter07 wrote: >> Kyonshi wrote at 10:59 this Friday (GMT): >>> On 11/7/2024 10:40 PM, candycanearter07 wrote: >>>> Ant wrote at 02:19 this Thursday (GMT): >>>>> candycanearter07 wrote: >>>>>> Ant wrote at 01:48 this Wednesday (GMT): >>>>>>> Spalls Hurgenson wrote: >>>>>> [snip] >>>>>>>> Of course, that's only to be expected, since you're ripping out core >>>>>>>> functionality. But if you're tempted to experience the game and don't >>>>>>>> have a VR headset, just watch somebody play it on YouTube or >>>>>>>> something. You'll get a much better appreciation of what the game is >>>>>>>> about than trying it without the headset. >>>>>>> >>>>>>> I don't like wearing the VR stuff. :( I'll wait for the holodeck version. :-P >>>>> >>>>>> Is it too big for you? >>>>> >>>>> Yes, and I wear an external hearing aid so it doesn't fit. I don't even >>>>> like wearing glasses! >>>> >>>> >>>> Ah, yea.. I wear glasses too, and it makes VR kinda annoying to use. >>> >>> Humm... I never tried it, but I assumed it would work at least with >>> short-sighted people, considering the monitors are right in front of >>> your eyes? Or am I completely off mark there? >> >> >> For me at least, its still a bit blurry unless you're wearing your >> glasses too. I know there are perscription VR lenses, but obviously >> those would be way too much of a hassle unless you own a pair. > > I suspect it isn't how close the projection is to the eyes but how > "deep" and far away the objects in view are projected to be. If that > makes sense. Yeah, like how far away it's perceived? -- user is generated from /dev/urandom