Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What Have You Been Playing... IN FEBRUARY 2025? Date: Thu, 6 Mar 2025 21:00:04 -0000 (UTC) Organization: the-candyden-of-code Lines: 53 Message-ID: References: Injection-Date: Thu, 06 Mar 2025 22:00:14 +0100 (CET) Injection-Info: dont-email.me; posting-host="8ac50d998f714a416d7d4a002bcd3565"; logging-data="3306588"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/pdbVIHQhiYq0q01v/IAPMNnYBJCgMSmQri/BkIa8/Fw==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:MMDgQpVYza19MFh5xVU2aSWFOZw= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 19:28 this Thursday (GMT): > On Wed, 05 Mar 2025 10:55:43 -0500, in comp.sys.ibm.pc.games.action, > Spalls Hurgenson wrote: > >>On Tue, 4 Mar 2025 17:57:14 -0800, Dimensional Traveler >> wrote: >> >>>The Planet Crafter. >>> >>>I've been playing this for a while. You are a prisoner dropped on an >>>airless rock in space with minimal tools. Terraform it or die. >>> >>>Some call it a "cozy" game since in regular mode you can't actually die. >> >>I mean... if that's the definition of a cozy game then "Dark Souls" is >>cozy. You can't die there either; you just respawn back at the last >>firepit. ;-) >> >>But it got me to thinking... there really aren't MANY games left where >>death has any lasting consequences. Long gone are the days when your >>character would snuff it and you'd have to restart the level (or, if >>the game was particularly malicious, the game entire!). Even the >>meanest just let you reload a save-game (and most of those autosave >>for you). >> > Now it's an *option* in some games like an "Ironman" mode. It never > should have been the *default*. > > Excepting Nethack, of course. One save file, deleted on death. Level > where you died is saved as "bones" to be randomly inserted into a future > game. It's awfully nice to pick up an Ascension kit from a previous run > and slay your own ghost. That's the way to do it! It's also fun to > finally give that freaking gnome that spawned with a Wand of Death his > comeuppance, since you might just remember how you died. > > Rogue Legacy does a good job with it too. A long lineage of genetically > deficient ancestors gradually improving the family line. > > Some people truly enjoy the high stakes, but that's not a majority of > players, so it shouldn't be by design. > > I most often see permadeath as an option in RPG games. Survival modes > too. Weapon degradation is another thing that should always be optional. > > The point is to have fun. If something has the potential to not be fun, > and removing it doesn't break the game, it should be optional. I love, love, LOVE rougelikes that include things from your last runs (tho the only thing i can think of is the deathcards from Inscryption) but I just cannot understand Nethack. -- user is generated from /dev/urandom