Path: ...!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!nntp.earthlink.com!news.earthlink.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 01 Mar 2025 03:26:15 +0000 From: ant@zimage.comANT (Ant) Subject: Re: Bye Bye, Monolith Newsgroups: comp.sys.ibm.pc.games.action References: <9iourjh1g5ebdpshnah38nruaa61sacp3u@4ax.com> <8am3sjtff3ph2vnjmvce14ad8ejm2onj2r@4ax.com> User-Agent: tin/2.6.4-20241224 ("Helmsdale") (Linux/6.12.15-200.fc41.x86_64 (x86_64)) Message-ID: Date: Sat, 01 Mar 2025 03:26:15 +0000 Lines: 71 X-Usenet-Provider: http://www.giganews.com NNTP-Posting-Host: 47.180.143.226 X-Trace: sv3-SHalWxO4xEIHZydF2+9BYl3J6HSBfnZ4C7HKblCwFGhqKLt6ES5rJ/rzyXgJQM6q+7ESnbje0ueKQ1r!Vm2IkuVtvGu2TI31Ww1ug8pCMWebOKMGqU4mvKqREhubJxPWtXisBJs3CWWX1kjby24OmFOwGVbn!EnqOYcf9KN0mY95MAYk2bB++64/ybgVB X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4178 Spalls Hurgenson wrote: > >It seems they were the ones that Didnt Live Forever :> > I chuckled. > >And no, those kinds of games aren't really my thing. I agree that > >companies going under sucks usually. > Monolith had a very mixed reputation with its games. Some of their > titles were quite good; others were terrible, and some fall in > between. You never could be sure what you were getting with the > company. But it was definitely not going to be more of the same. They > always did something different. > Take "Blood" for instance. On the face of it, it was just another > "Doom-clone" using the "Duke Nukem 3D" engine. Except... it was a > horror game. With a lot of tongue-in-cheek humor...and some unexpected > scares... and an unexpectedly deep (for 1990s FPS games) backstory. Blood was OK. I only played its demos. > Or "Shogo: Mobile Armored Division". It's game-play and visuals were > just awful, but it was a traditional FPS game that was /very/ anime > inspired, and it let you duke it out in giant mechs too (on some > maps). Its demo was OK. I'm not an anime and magna fan. > "No One Lives Forever" --which has been repeatedly mentioned already-- > is another example. It had a female protagonist, it had all these > really nifty gimmicks, that same tongue-in-cheek humor, a bunch of > unusual locations and set-pieces. I don't think, its gameplay > mechanically was all that strong but it stood out from every other > game. Great game. I even enjoyed its sequel even though it wasn't good as the first. > Even their lesser known games had their moments. "Claw" was a really > well-done mascot-platformer, unfortunately released years after that > sort of game was popular. "Sanity: Aiken's Artifact" was a fun sci-fi > CRPG that I think a lot of people overlooked because marketing focused > so much on Ice T (the rapper) doing the voice-work for the game. > They had their flops too. "Tex Atomic's Big Bot Battles" was a pretty > uninteresting robot fighting game, largely intended to cash in on the > battle-bots craze. "Blood 2" was just terrible; buggy, poorly > optimized, awful level design... very little about the game was > redeemable. "Gruntz" and "Get Medieval" lacked any real innovation or > imagination. > Like I said, you never knew what sort of game you'd get from Monolith. > It might be a classic, like "F.E.A.R."...or it might be bottom-tier > trash like "Blood 2". I enjoyed FEAR 1 game after trying its demo. I never got its sequel though. :( -- "You, dear children, are from God and have overcome them, because the one who is in you is greater than the one who is in the world." ?1 John 4:4. TGIF w. an economic blackout b4 Mar. madness (not basketball yet). Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly. /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org. / /\ /\ \ Please nuke ANT if replying by e-mail. | |o o| | \ _ / ( )