Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Game mechanics do you like? Date: Mon, 17 Feb 2025 20:10:05 -0000 (UTC) Organization: the-candyden-of-code Lines: 40 Message-ID: References: Injection-Date: Mon, 17 Feb 2025 21:10:05 +0100 (CET) Injection-Info: dont-email.me; posting-host="cbb63589682654cc492502dd0716edfa"; logging-data="1378222"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19u7AoAKZ0LmEjuFSUgMSMIQu7lw0BRCn/lVDcX9yvbIw==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:0HaAN1NWBOWIzBMHJs0k+cinwfE= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 15:15 this Thursday (GMT): > On Wed, 15 Jan 2025 11:54:30 -0600, Zaghadka > wrote: > >>On Mon, 13 Jan 2025 16:14:39 -0500, in comp.sys.ibm.pc.games.action, >>Spalls Hurgenson wrote: >> >>>Escort quests can be fun. >> >>No. NO! Bad Spalls, BAD! (*reaches for rolled up newspaper*) > > I know, I know. We've all had bad experiences. But that's just because > those escort quests are badly done. > > But if they're done well, they're fun! > > I mean, "The Last of Us" and "Enslaved: Odyssey to the West" are > basically both extended escort quests. The 2008 "Prince of Persia" > (which is a lot better than most people remember) is another. > > The key is to not make the escortee so fucking useless and vulnerable > as to squeeze all the fun out of the experience. If they are > vulnerable, don't have them rush into combat. Give them good > pathfinding so you aren't backtracking to get them unstuck. Make it so > the player, not the escortee, is determining the pace and direction of > the adventure. Give the escortee something to do other than simply > whine at the player. > > All this takes effort and creativity. But if done well, it works > great. The NPC feels like a real companion, and not just a load that > must be moved from point A to point B. Hm.. the only game where I kinda? liked escort missions was PMD, since you had the safety net of a billion get-out-of-jail-free revive seeds. In general, they're pretty terrible though. /ESPECIALLY/ if the checkpoints are sparse. -- user is generated from /dev/urandom