Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Gamplay "mechanics" you don't like? Date: Sat, 21 Dec 2024 12:14:23 -0600 Organization: E. Nygma & Sons, LLC Lines: 28 Message-ID: <0b1emjdlsbavucs3qq5i1snh4017ifkcji@4ax.com> References: <18b4f5e884cfbee3882bf93e35ec4957318b32ac@i2pn2.org> <7audmjl546rfj2lritdfde90e7hgufr93e@4ax.com> Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Sat, 21 Dec 2024 19:14:23 +0100 (CET) Injection-Info: dont-email.me; posting-host="45db708bba94f7e8f599bc723b6e1f1b"; logging-data="187523"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18qPGDCTLoWPHdiESa7EdGJRf3GArOF1eQ=" Cancel-Lock: sha1:4IVT4F+/Wn25NTH7I+D5PBU0NVc= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 2370 On Sat, 21 Dec 2024 17:45:45 -0000 (UTC), in comp.sys.ibm.pc.games.action, Ross Ridge wrote: >Mike S. wrote: >>I remember one mission I could not do in Wing Commander because the >>damn guy I needed to protect from the Kilrathi kept dying. I thought >>that was the second game though but after reading your post I am now >>wondering if it was the first game and I am thinking of the exact same >>mission you are. > >There was probably an escort mission like that in both games, but I >also remember having trouble with an escort mission in the original >Wing Commander. Fortunately someone posted a strategy for beating that >mission here on Usenet. The trick was to break off from dogfighting >when you heard the ship you're supposed to attack come under fire and >go to its defence. > >It was then I realized I was playing the game in realistic mode as I >didn't have a sound card then and so couldn't hear anything. Just like >you'd expect in the vacuum of space. This is where coms traffic might come in handy, but you wouldn't have heard that either. Realistic mode has working coms though. -- Zag This is csipg.rpg - reality is off topic. ...G. Quinn ('08)