Path: ...!3.eu.feeder.erje.net!feeder.erje.net!weretis.net!feeder8.news.weretis.net!newsfeed.xs3.de!ereborbbs.duckdns.org!.POSTED.192.168.18.12!not-for-mail From: Kyonshi Newsgroups: rec.games.frp.misc Subject: Re: Nickel and Diming Date: Mon, 31 Mar 2025 16:03:25 +0200 Organization: Erebor InterNetNews Message-ID: References: <67a9e00a$2$212407$882e4bbb@reader.netnews.com> <67d8b49a$5$2781$882e4bbb@reader.netnews.com> NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Mon, 31 Mar 2025 14:03:22 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.12"; logging-data="26307"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird In-Reply-To: <67d8b49a$5$2781$882e4bbb@reader.netnews.com> Content-Language: en-US Bytes: 3953 Lines: 55 On 3/18/2025 12:47 AM, gbbgu wrote: > On 24 Feb 2025, Kyonshi wrote: > >> On 2/10/2025 12:16 PM, gbbgu wrote: >>> Kyonshi wrote: > >>>> It turns out I will have to buy a not yet published GM's book to make >>>> use of these "Core Rules". Or buy a previous edition, because Pendragon >>>> never changed so much that I can't use the previous edition for this. >>>> I find this quite annoying. Core Rules in my opinion are supposed to >>>> contain the actual core rules of a game that you need to actually play, >>>> not just a small subsection. > >>>> And outside of Pendragon I recently learned that the new edition of >>>> Cthulhu by Gaslight also will be split into a Players' and a GM's book. >>>> That also used to be a single book. Something that already annoyed me >>>> with the 7th ed. Call of cthulhu rules. > >>>> I know they want to make money, but Chaosium is lately overdoing it >>>> somewhat. >> >> I have a fondness for games that manage to actually present their core >> rules in a single book, in a way so you never actually need another >> book. There's something wholesome and nice about it. >> That's why I really got into OSR back in the day: I realized Labyrinth >> Lord (which basically was B/X) was a complete game in itself. Same with >> (Mongoose) Traveller, where it even contained the information how to >> create your setting in the game itself. > > I guess you make 3x the money by having to buy 3x the books. I used to want to > buy all the supplements and additional stuff for any system I was interested > in (and still have that completionist tendency), but lately I'm falling back > to "simple is better". I don't have time to read books full of info, and can't > remember it anyway. > > I'd rather a simple book that I can reference at the table and make the rest > up on the fly. I've played enough that I can fill in any backstory of a random > NPC with hooks if needed. A few decent random tables to glance at help too. > > Probably why my latest obsession is shadowdark, it seems like a really nice > easy system... but of course if the players _really_ want to play DnD then > I'll run that system. > > I don't think I could get myself to invest into DnD 5e or whatever is new anymore. I mean, if it's a game I actually want to run that's different (I say, having spent way too much money on Mongoose Traveller 2nd edition stuff the last few months). But I just don't want to do 5e (or 4e, or even 3e) anymore. It's just a style of gaming that isn't what I want, and I don't care to run it. And I think that the great thing about being a DM is that you provide people with the environment to game, it doesn't mean to slavishly follow all their wants and needs, because the DM also is a player in the game and needs to have fun.