Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: It's coming...System Shock 2 Remaster Date: Tue, 25 Mar 2025 22:40:03 -0000 (UTC) Organization: the-candyden-of-code Lines: 50 Message-ID: References: <51sutjpmecemt569ktfe4jlcv97160214e@4ax.com> Injection-Date: Tue, 25 Mar 2025 23:40:04 +0100 (CET) Injection-Info: dont-email.me; posting-host="f27079509014424486010d6427a2ce1f"; logging-data="357262"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+RmMeINym0P8s8rZedqrzwPFLHlBCVccNFxq+GWm13PQ==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:T5TNquYXr1DYEdOQIF1TwCybIpw= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 15:42 this Sunday (GMT): > On Sun, 23 Mar 2025 06:20:07 -0000 (UTC), candycanearter07 > wrote: > >>Mike S wrote at 02:31 this Sunday (GMT): >>> On Fri, 21 Mar 2025 15:19:14 -0400, Spalls Hurgenson >>> wrote: >>> >>>>This isn't going to be a full remaster along the lines of the 2023 >>>>"System Shock" game, with an entirely new engine, new levels, >>>>textures, sounds. Rather, it will be more akin to the 2015 "Enhanced >>>>Edition" releases of the first system shock game; a shiny new gloss >>>>atop the 1999 sequel. E.g., the sort of thing you can create for >>>>yourself if you download all those fan-made patches and apply them >>>>yourself. > > >>> Your post initially had me excited but what you describe here does not >>> make this remaster sound all that interesting to me. To be clear, I do >>> NOT want a full on reboot, but I want more then something that I can >>> do myself with various mods. > >>Paying companies for re-releases that have mods packaged in seems to be >>their new favorite past time. > > In fairness, it /might/ be more than just 'repackaging mods' but all > the screenshots I've seen don't make it look like the end-result will > be /much more/ than what you can make for yourself. Like I said, it's > equally possible that Nightdive will port the entire thing to their > Kexx engine, which is definitely more than just a mod-repack. I don't > know if they're actually using modded assets or making their own > either. > > But the screenshots they have on GOG don't look all that much improved > over those of System Shock 2 Rebirth, and that makes the purchase of > the game a lot more of a hard sell. Visually, it seems they're selling > the convenience of not having to do all the work of finding / > downloading / installing / configuring the mods yourself, which is > cool (and, admittedly, I'll probably get the game just for that) but > is it worth grabbing it for $30? Especially since the changes are so > minor. > > Here's an example of the changes, showing a zombie in the unmodded > 1999 game, what it looks like in Rebirth, and what a pre-release > screenshot from the 2025 remaster. https://imgur.com/a/cXR2YeJ So, if someone were to make a modpack.. -- user is generated from /dev/urandom