Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Civ VII: OMG they're selling horse armor Date: Tue, 25 Mar 2025 09:48:44 -0500 Organization: E. Nygma & Sons, LLC Lines: 39 Message-ID: References: <3jdcqjp4k26tmc2n74gi1dphuntajav4gi@4ax.com> <414mtj5of1b4d1deik2dqmvhd5p5vd7qrs@4ax.com> Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Tue, 25 Mar 2025 15:48:47 +0100 (CET) Injection-Info: dont-email.me; posting-host="265fb4c6046c1dd2617ec47b2d3147f7"; logging-data="3735454"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/BcyWWnPWJjTEZxsYt7/gNVqXXr3eFYvk=" Cancel-Lock: sha1:NKqEgvBHpiDT3ZLgkbju9iSOEQM= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 2855 On Sat, 22 Mar 2025 10:17:42 -0400, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: >On Sat, 22 Mar 2025 08:55:58 +0000, JAB wrote: > >>On 19/03/2025 18:52, Spalls Hurgenson wrote: >>>> ...I'm beginning to think I'll stick with IV, V and VI. >>> You're not the only one. >>> >>> Apparently fewer people are playing "Civilization VII" than are >>> playing "Civilization 5" right now (and it's about half of those >>> playing "Civilization VI").* It's not a good sign when a game released >>> one month ago is being trounced by a game released a decade-and-a-half >>> earlier.** And the publisher's intent to push monetizations hasn't >>> made users any happier. >> >>You have to be a special kinda dev. to muck up the release of a Civ game. > >The problem is, I think, that "Civilization" is essentially, mature >software. Not the 4X genre, but the style of 4X that the >"Civilization" games offer. Sure, you can upscale the visuals a bit >but the formula is solved. If you muck around with it too much, then >it stops being a Civilization game, but if you don't much around with >it, then you give people no reason buy your newer version. > >There are still a lot of things you can do with the 4X genre, but >if you try to wedge those ideas into the Civilization framework, >you're going to have problems. This is an issue the franchise has had >since its inception, and its been struggling with it with every >iteration. Sometimes they manage to make it work, but it's added >overhead to every release. > Just discovered I have Civ 1 for Windows 3.11 and it works perfectly in DosBox! -- Zag This is csipg.rpg - reality is off topic. ...G. Quinn ('08)