Path: ...!news.tomockey.net!news.samoylyk.net!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 'People like to hate EA, I don't know why' Date: Wed, 02 Apr 2025 08:41:54 -0500 Organization: E. Nygma & Sons, LLC Lines: 37 Message-ID: References: <4m4mtjprurdepapddt23ul8kfdmu7cspjp@4ax.com> Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Wed, 02 Apr 2025 15:41:55 +0200 (CEST) Injection-Info: dont-email.me; posting-host="9b8065c084ef0e111be7d874d53f8a06"; logging-data="2069338"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+SnA7n9Qaf+Ugd18G8spgYnl83IQSJ5jE=" Cancel-Lock: sha1:KKM0Fm9LAigiRODAODcwPmeJS7A= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 2499 On Wed, 2 Apr 2025 13:41:23 +0200, in comp.sys.ibm.pc.games.action, Werner P. wrote: >Am 21.03.25 um 23:13 schrieb Zaghadka: >> On Wed, 19 Mar 2025 15:15:05 -0400, in comp.sys.ibm.pc.games.action, >> Spalls Hurgenson wrote: >> >>> The sad thing is, I still think EA is one of the _better_ triple-A >>> publishers... because the rest of them are even worse! >>> >> I remember back in the C=64 days when I would buy anything published by >> EA, because they were *that* good. Of course I would immediately crack >> their stupid 10 minute long half-track loader (their proprietary DRM) and >> have the game load up in 3 seconds with FastLoad. >> >> And for people who didn't crack the endless EA logo loading screen? I >> made a fortune realigning 1541 hard drives so it would work. I always >> offered the pirate tool though. >> >> But still, Archon, Seven Cities of Gold, MULE. They were amazing. >> >EA went sideways when they struck gold with annual sports titles from >that onwards, games were secondary, corporatism was primary! >And yes they were amazing in the early 80s, but so was Activision and >Sierra! > Indeed. I have one small comment about your analysis: "IF IT'S IN THE GAME, IT'S *IN THE GAME*" -- Zag This is csipg.rpg - reality is off topic. ...G. Quinn ('08)