Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 28 Jan 2025 18:29:32 +0000 From: Spalls Hurgenson Newsgroups: comp.sys.ibm.pc.games.action Subject: Oh, Take Two! You silly goofs! Date: Tue, 28 Jan 2025 13:29:33 -0500 Message-ID: <5e7ipjt2jutkv6jbe7p616rb56tvubq92t@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 66 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-kJPGqgFKR5MvcV8tHfBgwn/ixU6QSVAudgtVnktxPjdeC0dxmPH/jK+zEI2GvOeYrqaTzlf3xMg3IWn!kUHcIoVgBabgsLQ1Zw7q6mOm2+mvuKNxH4idnyqdthAhLN6yWiNNHZdT4GM1zJm9yZ3lPBgS X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4065 [part of my continuing jocular recounting of corporations shooting themselves in the foot. This time we focus on the recent antics of Rockstar/Take 2] Remember a few threads back where we were talking about mods and fan-made remakes, and wondering about companies that allowed that sort of thing (specifically, Microsoft/Bethesda and the various Elder Scroll remakes)? You know one company that definitely _doesn't_ like fans doing that? Take-Two/Rockstar. So, there was a fan-made remake of "Grand Theft Auto 3: Vice City". It ported the game over to the RAGE engine* in "Grand Theft Auto V". It was visually quite nice but also -at the time- still quite buggy and incomplete. It required the end-user to own both GTA3:VC and GTA5 to install and play. It actually wasn't that much fun to play (again, bugs and incomplete quests) but it sure was pretty. But it not only competed against the official "Definitive Edition" of the GTA3 trilogy, but could "potentially interfere with [Take2's] business interests" should they think of making their own from-scratch remake of the game.** Which, arguably, they were legally in the right to do (although mostly their defense relies on protecting copyright than 'business interests' or copyrights), it's still pretty shifty. Its possible that -with enough resources thrown at the case- the modders /could/ have won some concessions. But modders don't have those resources, so they went with the other option. Which (since they're in Russia) was essentially to give Take2/Rockstar the middle finger, and not only keep the mod online, but rejigger it so it no longer required GTA3 or 5 to run. They changed their mod into a stand-alone download as a fuck-you to the company. Which /definitely/ isn't legal or moral, but it's hard to not smile at their attitude and actions. Because Take2/Rockstar _could_ have worked with the team. They could have looked up from their bottom line and given the modders limited rights. Prior to the Take-Two take-down, the modders were careful not to violate copyright laws by not including Rockstars code in their work. Yes, they were violating trademark, but Take Two could have granted the modders limited rights in this area. But no, they chose the hard way. They pissed off the modders and pissed off the fans, for no real gain. I'm not saying the company was entirely in the wrong, or what the modders did was right... but there were better ways of handling things, and you picked the worst option. And made the situation worse all around. Good job, Take Two. Real class act all around. * not to be confused with the IdTech 5 engine used in the game "Rage"; RAGE is the "Rockstar Advanced Game Engine" used and continually developed since GTA4 ** links are things to click on. https://www.gamesradar.com/games/grand-theft-auto/former-gta-dev-weighs-in-on-rockstars-attempt-to-silence-vice-city-mod-that-ports-the-whole-game-to-gta-4-this-is-what-companies-are-supposed-to-do/