Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: ant@zimage.comANT (Ant) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: It's Marathon... but why? Date: Mon, 14 Apr 2025 00:53:09 -0000 (UTC) Organization: A noiseless patient Spider Lines: 46 Message-ID: References: Injection-Date: Mon, 14 Apr 2025 02:53:10 +0200 (CEST) Injection-Info: dont-email.me; posting-host="33a0b94cc52f9a9dfc5a598552be5ba7"; logging-data="3507"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18T3XTb7CJR9JqXBMVlbxVU" User-Agent: tin/2.6.4-20241224 ("Helmsdale") (Linux/6.12.15-200.fc41.x86_64 (x86_64)) Cancel-Lock: sha1:woWV/GZeK1MWkNU1PNTvVBc6cg8= Bytes: 3174 I couldn't get into that series. Spalls Hurgenson wrote: > So, Bungie is making a new Marathon game. The original Marathon > trilogy was famous not only for being a reasonably good Doom-clone > --on a Macintosh!-- but it was one of the first FPS to try and wedge a > story into the game, moving the genre beyond 'shoot monster, find key, > unlock door, repeat' style initially introduced by Id Software. > "Marathon" introduced NPCs and multiple factions to the genre. It was > quite the looker (for 1994), running at SVGA resolutions when DOS was > still in the 320x200 doldrums. It was moody, mysterious and > atmospheric, and it --along with games like "System Shock" and "Half > Life"-- helped push the genre from the arcade shooter style to the > more cinematic games we have today. > The new "Marathon" game -scheduled for a September release- will be > none of that. It's a soulless extraction-shooter that looks like it > was developed in RoBlox and will be extremely light on narrative and > atmosphere (it will have AI-controlled bots for you to shoot, though). > Early review --its currently in early access-- indicate that its > shooty-shooty bang-bang mechanics are fine... but it's utterly generic > beyond that. > So why make it a Marathon game? > The people who know what "Marathon" is are just going to be > disappointed. The ones to whom the gameplay will appeal will have no > idea what the early "Marathon" games were like. Calling this new game > "Marathon" only costs you sales with the former, and does nothing to > attract new players. It's like announcing the next "Deus Ex" title > will be a hidden-object puzzle game. It's such a disadvantageous use > of a franchise. There are ways to leverage gamer nostalgia... but this > isn't it. -- "And my God will meet all your needs according to his glorious riches in Christ Jesus." --PhilipPianTs 4:19. Psalm Sun. Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly. /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org. / /\ /\ \ Please nuke ANT if replying by e-mail. | |o o| | \ _ / ( )