Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: ant@zimage.comANT (Ant) Newsgroups: comp.sys.ibm.pc.games.action Subject: Wolf3D & other FPSes (was Re: More Doom (Sigil II)) Date: Mon, 21 Apr 2025 03:06:01 -0000 (UTC) Organization: A noiseless patient Spider Lines: 86 Message-ID: References: <7ur40k14qpiscsc9o82khmhb9pd3t37i1l@4ax.com> Injection-Date: Mon, 21 Apr 2025 05:06:01 +0200 (CEST) Injection-Info: dont-email.me; posting-host="3c3ac062b0a00fea9549d5f2effd2ce4"; logging-data="1328712"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+Tco8sJ2FrTODOMw2NwQe1" User-Agent: tin/2.6.4-20241224 ("Helmsdale") (Linux/6.12.15-200.fc41.x86_64 (x86_64)) Cancel-Lock: sha1:+Tu0MtlZpLOjPS2bJoZ2ls9aiBk= Bytes: 5844 Spalls Hurgenson wrote: > On Sun, 20 Apr 2025 12:40:32 -0000 (UTC), Borax Man > wrote: > >I ran Doom with a larger sreen, in fact, as big as it could be with just > >the status bar. Maybe shrunk down one level. It ran like crap, but I > >preferred that over looking at tiny, tiny screen. AFter a while, you > >got used to it, and only some levels, like E3M6 really became a major > >headache. > Oh, me too. I've always given 'quality' the edge over 'framerate', and > have been extremely tolerant of low FPS (as I said in an earlier post, > I first played "Quake" on a 486! ;-) > >I first saw Wolf3D in the school computer lab, and like you found the 3D > >first person perspective exciting. Nothing like anything else I saw > >before, but I only got to play it during school breaks, ie, every 6 > >months just for an hour or so. > Oh, undeniably! Wolf3D was very exciting on its release, and it got a > lot of play-time from me too. I was, perhaps, a bit less enthused than > you (games like "Catacombs 3D" and "Ultima Underworld" made the > viewpoint a bit less novel for me) but no other games on market had > the same mix of detail and speed as Wolfenstein. It was an amazing > game, technically, and felt quite revolutionary. But -again, perhaps > because I had games like "Underworld" or Bethesda's 1991 "The > Terminator" to fall back upon, it wasn't as amazing and life-consuming > as "Doom" would prove to be a few years later. Same even though it was slow on my IBM PS/2 model 30 286 10 Mhz PC. I was jealous with my next door neighbor's custom built 386 PC. Of course, we sapped with DOOM with my brand new custom built 486 DX2/66 PC! Thanks God we were next door to each other to hang out a lot. Heck, we even played over dial-up modem from our homes for online DOOMing. I miss him. :( > >When I first saw Doom, early April 1994 I think, it looked next > >generation, something phenomenal and clearly for a far more powerful > >computer. It was like watching black magic, how these "realistic" > >scenes were rendered. But I didn't quite get drawn into the aesthetics, > >the demons, the shotgun, and found it to be like a Wolf3D rip off. A > >couple of weeks later, after playing it a little and deleting it, I > >suddenly realised the game was pretty good and got the shareware version > >again and finished it. I was hooked from then on in. More immersive > >levels, flowed and played better. No huge mazes! > Actually, I admit, my initial day-one impressions of "Doom" weren't > too far from yours either. It was very much an "ehn, it's just more > Wolf, but darker and trying too hard to be edgy,* what with the demons > and gore". For all that it's layout is now infamous, E1M1 doesn't > really present "Doom's" strengths very well. I actually remember > playing the game that first time (after a long and arduous download > and install**), and quitting after the first level quite disappointed > at the result. > But Usenet was full of talk about how great this game was, so I > eventually returned to the game.*** The next few levels were similar > (E1M3, which starts in a box-filled warehouse, felt like it could have > been a Wolf3D level). It wasn't until E1M7 that I _really_ started > getting into the game, groking its gameplay and atmosphere fully. By > then I'd started seeing "Doom" more than just "Wolf 4" and more as its > own thing; I could see the technical changes (again, the lighting and > elevation changes) and loved how everything came together to create a > mix of brooding, atmospheric horror and off-the-wall non-stop action. I always loved the space marine base levels like in E1, E2M2, etc. I wasn't a fan of the Earth and hell levels. What really helped were those fan made levels and mods!!! > And I've never lost my admiration of the game since, even if I've not > always enjoyed playing it as much. > Wolf3D was neat... but Doom was magic. Ditto. .... -- "Where, O death, is your victory? Where, O death, is your sting?" --1 Corinthians 15:55. Hi :) Easter! Jesus lives! Thanks God 4 going 2 church yesterday instead of 2day. Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly. /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org. / /\ /\ \ Please nuke ANT if replying by e-mail. | |o o| | \ _ / ( )