Path: ...!feeds.phibee-telecom.net!2.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: news@zzo38computer.org.invalid Newsgroups: rec.games.frp.gurps Subject: Unofficial rules for variable thrust engines in GURPS Spaceships Date: Mon, 19 Aug 2024 16:04:47 -0700 Organization: A noiseless patient Spider Lines: 45 Message-ID: <1724107062.bystand@zzo38computer.org> MIME-Version: 1.0 Injection-Date: Tue, 20 Aug 2024 01:04:53 +0200 (CEST) Injection-Info: dont-email.me; posting-host="77908b6c8a8a404492b83268de810b7f"; logging-data="3219854"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18SX/lNLQg8L2DbREqBF3Xl" User-Agent: bystand/1.3.0pre1 Cancel-Lock: sha1:+kjiEf+0jjN2y72LEPutWggZoKg= Bytes: 2845 I had made up some unofficial rules for variable thrust engines in GURPS Spaceships; you can review them to see if it is good or if you believe there is something wrong with it and should be changed. (If you want to include this in Path of Cunning, that is OK with me.) These rules are valid for the following classifications of engines: Electric, Nuclear Pulse, Fusion, and Antimatter. The design parameters are a number from 0 to 1 called x, and the specific type of engine (e.g. "Fusion Torch"). Do not select the "high thrust" option; these rules supersede that option. (I don't know if any of the other options are compatible; my guess is that they are not compatible, but please tell me if you believe otherwise.) Write the engine name as "Variable Thrust ([x]) [engine name]". (You should also write down the acceleration and delta-V before you play a game session, so that you do not need to calculate it during the game play.) To determine the delta-V, acceleration, and power requirement, of each mode (low and high), multiply the numbers for the standard engines by the numbers in the appropriate table below. For Electric, Nuclear Pulse, and Fusion: Low High Acceleration (1-x) (1+x) Delta-V 1 (x+1)/(3x+1) Power (1-x) 1 For Antimatter: Low High Acceleration (1-x) (1+4x) Delta-V 1 (4x+1)/(24x+1) Power (1-x) 1 Cost and other characteristics are unaffected. Example: You will have a Variable Thrust (0.5) Orion Drive, with one system of engines and one system of fuel. When it is operating in low thrust mode, it has 8 mps delta-V and 1G acceleration. When it is operating in high thrust mode, it has 4.8 mps delta-V and 3G acceleration. Since Orion Drive is not a high-power system, neither is this one. -- Don't laugh at the moon when it is day time in France.