Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action Subject: Re: "Sierra made the games of my childhood. Are they still fun to play?" Date: Fri, 23 May 2025 10:54:53 -0500 Organization: E. Nygma & Sons, LLC Lines: 15 Message-ID: References: <100am06$hdpq$1@dont-email.me> <100nmvl$3ita8$1@dont-email.me> Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Fri, 23 May 2025 17:54:53 +0200 (CEST) Injection-Info: dont-email.me; posting-host="47e5705e1ee4946ce43394602c376c5c"; logging-data="178103"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18241Vy5lk6l58lU2DjyMYSUTYXjORbCas=" Cancel-Lock: sha1:nH7Ls8jPBWjDwdjIOudrtXfjVp0= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 1693 On Fri, 23 May 2025 10:34:32 -0400, in comp.sys.ibm.pc.games.action, Mike S. wrote: >Just as an example, >there are several jumping puzzles in System Shock 2 that you have to >get just right or you have to do it again. Very annoying. But System >Shock 2 is still one of my favorite games of all time. The $@#&&*!! teeth. -- Zag What's the point of growing up if you can't be childish sometimes? ...Terrance Dicks, BBC