Path: eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Steam Recording Date: Thu, 7 Nov 2024 21:50:05 -0000 (UTC) Organization: the-candyden-of-code Lines: 34 Message-ID: References: Injection-Date: Thu, 07 Nov 2024 22:50:05 +0100 (CET) Injection-Info: dont-email.me; posting-host="44126028ded17f778d9a73672e01ca8c"; logging-data="2979915"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+tf6EmUWM0IeaH4GHjJ+gyqfgOu3US8s+AL9GydEC45g==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:lPsUcHipLkQDj0unOpN+6/DJooQ= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 10:31 this Wednesday (GMT): > On 06/11/2024 00:23, Spalls Hurgenson wrote: >> So if I've no use for it, why bring it up? Because even though there's >> a lot about Steam and Valve that I don't like (DRM, 'license-not-own', >> gambling being the top three), features like this remind us_why_ >> Steam remains top-dog in the PC marketplace, and why it absolutely >> deserves the cut it gets in its sales. >> >> Epic -and a lot of their mindless followers- lambaste Valve's 20 to >> 30% cut, but this shows why Valve earned it. Not only is Valve >> continuing to add new features to Steam, but its something that >> benefits_all_ their customers: developers and end-users alike. AS an >> end-user, there's no need to get third-party software that may or may >> not work with your OS. As a developer, there's no need to add in your >> own recording software into your game when you can just rely on the >> Steam API. That's_valuable_ to developers; it's work they don't need >> to do... or support. You put your game on Steam, your customers are >> going to have a lot better experience playing it than if its sold >> solely through EGS, or GOG, or UPlay. > > Something I think Steam does well is that they do generally seem to have > a mindset of what can we develop that benefits everyone and not just how > can we directly make money out of this. I'm not sure which other > companies would develop the likes of Remote Play without charging for it. > > They also have Steam Labs to try out new ideas before including them by > default. What other company would add official support for their mods? Workshop is one of the best things that they've made IMO, and I wish more games used it as their mod system, -- user is generated from /dev/urandom