Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: TIL - Steam FPS Date: Fri, 27 Jun 2025 06:10:04 -0000 (UTC) Organization: the-candyden-of-code Lines: 75 Message-ID: References: <2ttb5k9hd6tp9r12a0gp8spr11gq0ve7re@4ax.com> <103504n$bknb$2@dont-email.me> <317g5k5o72ovtiplrs6n5qk1uafcrtp56v@4ax.com> <07ol5kdefg051ha35mdscssctnhpt82klb@4ax.com> Injection-Date: Fri, 27 Jun 2025 08:10:05 +0200 (CEST) Injection-Info: dont-email.me; posting-host="e6abfc5fd2284da38de1ded8e9eabd2d"; logging-data="4191991"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX187CE68vzKAtwA8HG2ad6eQV37sVdiHt7uRgR7CThgQeg==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:CNuH24GTfybVqTCjJ0ACVDiojno= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 17:40 this Tuesday (GMT): > Spalls Hurgenson looked up from reading the > entrails of the porn spammer to utter "The Augury is good, the signs > say: > >>On Mon, 23 Jun 2025 19:30:05 -0000 (UTC), candycanearter07 >> wrote: >> >>>Spalls Hurgenson wrote at 15:07 this Sunday (GMT): >>>> On Sun, 22 Jun 2025 14:10:06 -0000 (UTC), candycanearter07 >>>> wrote: >>>> >>>>>Dimensional Traveler wrote at 00:59 this Saturday (GMT): >>>>>> On 6/20/2025 5:37 PM, Spalls Hurgenson wrote: >>>>>>> Today I learned that Steam has a built-in FPS counter. >>>>>>> >>>>>> Since I don't play First Person Shooter games, why would I need a >>>>>> counter for them? >>>>> >>>>> >>>>>It's wildly inaccurate anyway, seems to sell and buy them at an alarming >>>>>rate... >>>> >>>> I dunno, mine's pegged at 60, which seems accurate for my rate of >>>> acquisition. ;-) >>> >>> >>>ONLY 60 fps games? For shame! >> >>I remember when games struggled to reach 24fps,* and boasted about >>reaching that level (parity with film/motion pictures). I played Quake >>on a 486 with single-digit FPS. 60 frames per second is a luxury! > > Wow that must have been one crappy 486. > > I think my first experience with quake was playing it on a 386DX40, it > ran surprisingly well, at about 2/3rds of normal speed. > Playable since everything ran at that speed so you were not at a > disadvantage. Isn't that true of any singleplayer game? I mean, unless its REALLY badly designed (doesn't offset by time between frames), it should do that automatically. >>Anyway, while my computer can likely render faster than that, my >>displays are limited to 60Hz. I'm much more sensitive to fluctuating >>framerates than if they're too high or too low anyway, so a stable >>framerate locked at 60fps is all I need. > > Ditto, in some cases I've locked down to 30fps to avoid fluctuation, > although that was on the older system. > > Since my tired old eyes don't really see any difference between 30fps > and higher than 30, that's not an issue, although I imagine Rin would be > gnashing his teeth at being limited to 30 since his eyes do seem to see > a difference up to/over 100fps. I honestly don't care that much about FPS at all, just as long as the game doesn't FEEL choppy. >>* "Flashback: A Quest For Identity", the 1992 made the 24 >>frames-per-second thing a major part of their advertising pitch. "The >>Only Science-Fiction Action Adventure With Movie-Like Animation!" > > It was an impressive game for the time - the sequel in 3d, less so. > > The sort-of-prequel was cool too Out of this World I think it was > called. > > Xocyll Of course, now "movie like games" are all the rage. Thanks, Telltale. -- user is generated from /dev/urandom