Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Carl G." Newsgroups: rec.puzzles Subject: Re: Roll a Penny Game Date: Wed, 4 Jun 2025 11:52:08 -0700 Organization: A noiseless patient Spider Lines: 64 Message-ID: <101q4ks$tjgi$1@dont-email.me> References: <101p1hr$mpuh$1@dont-email.me> Reply-To: carlgnewsDELETECAPS@microprizes.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Wed, 04 Jun 2025 20:52:12 +0200 (CEST) Injection-Info: dont-email.me; posting-host="53c8c9e3e721340911fbd8bc904682f5"; logging-data="970258"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18GUaRT7PR+VAUiWLlUvGwN" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:DIBpUfH52xUaZuhD2vWPdu1GXDo= Content-Language: en-US X-Antivirus: AVG (VPS 250604-10, 6/4/2025), Outbound message X-Antivirus-Status: Clean In-Reply-To: <101p1hr$mpuh$1@dont-email.me> On 6/4/2025 1:53 AM, David Entwistle wrote: > You have been given the job of designing the "roll a penny" game for your > school's summer fair. > > Background: The player is given a small 'shoot' down which they roll a > coin on to a large board marked with a square grid of lines. The coin > rolls across the board and when it stops, and falls flat, it will lie > either, entirely within a square - not touching a line, or only partly > within a square and across a line. If it is entirely within a square the > player wins. If it is across a line the player loses. > > a) Your first effort should provide the player with an equal probability > of winning and losing. If the coin has a radius of one unit, what is the > side length of the square that gives an equal win / lose probability? You > can ignore any element of player skill and any complications associated > with line thickness etc. > > b) The school vicar, who knows more about such things than he likes to > admit, points out that the game would be more interesting if the prize > could be made larger. The headmaster, responsible for school finances, > wants the game to at least break even. You are asked to modify your design > such that the player only has a 1 in 10 chance of winning on each roll. If > the coin has a radius of one unit, what is the side length of the square > that gives an 1 in 10 win, 9 in 10 lose, probability? You can still ignore > all complications. > > I remember playing the game at primary school in the 1960s and working out > the probability at secondary school, when introduced to the subject, some > fifty odd years ago. > Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? Spoiler? When the game is won, the center of the penny will fall on a square region within each grid square. If the side of the grid square is a, the side of the inner square is a-2, since a penny has a radius of 1. The ratio of this inner square's area to the grid square is the probability of winning ("P"), (a-2)^2 = P a^2. This results in the quadratic equation: (1-P)a^2 - 4a + 4 = 0 Solving for a, a = (2 + 2 sqrt(P))/(1-P) For a probability of 0.5 (win half the time), a = 6.83 (approx.) For a probability of 0.1 (win 1/10 of the time), a = 2.92 (approx.) -- Carl G. -- This email has been checked for viruses by AVG antivirus software. www.avg.com