Path: news.eternal-september.org!eternal-september.org!feeder3.eternal-september.org!i2pn.org!i2pn2.org!.POSTED!not-for-mail From: Justisaur Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Tainted Grail : Fall of Avalon Date: Wed, 28 May 2025 12:00:39 -0700 Organization: i2pn2 (i2pn.org) Message-ID: <44e4dbcb80501ed9ce64c4fe47525dff3651711c@i2pn2.org> References: <4459e4bb58ab2d79ba5d6c6e13d38a4861c2e58b@i2pn2.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Wed, 28 May 2025 19:00:40 -0000 (UTC) Injection-Info: i2pn2.org; logging-data="2312866"; mail-complaints-to="usenet@i2pn2.org"; posting-account="Qhe2PUx7m0g9bYSXAivnRF/BNu0vlRR08ycHrj9WPKg"; User-Agent: Mozilla Thunderbird X-Spam-Checker-Version: SpamAssassin 4.0.0 In-Reply-To: Content-Language: en-US On 5/27/2025 2:08 PM, Rin Stowleigh wrote: > On Tue, 27 May 2025 08:19:49 -0700, Justisaur > wrote: > >> Various of the souls games have drop offs where you have to consider >> where you roll or attack. Far too much in my opinion. > > Some of the situations in TG:FoA could probably be filed under > "charming bugs" or "happy accidents". For example there's one > location with a relatively tough (depending on the game difficulty > setting, your level, choices made up to that point etc.) mini boss. > Instead of taking the longer well-traveled road up to him, I decided > to climb (well... hobble/jump) up the rocky cliff to him. > > Funny thing is, he will not come down the same way.. it's a slight > jumping puzzle just to get up to him, so I guess he sees it as too > treacherous to come after me. He will launch ranged attacks briefly > if I jump back down the rocks, but then he decides to take off running > down the long road to get to me that way. > > Problem is, that gives me a perfect opportunity to jump back up once > he gets far enough away, and ping him in the back of the head with an > arrow (and one only hurts him a little bit)... then he turns and comes > back for me, giving me a chance to hit him with 6-8 directly in the > face, and jump back down the rocky cliff just before he reaches me. > And then it repeats a few times until I've weakened him enough to just > finish him with my sword. > > That kind of thing is more fun to me than some of the intentional game > design. > > They just dropped a 1.2GB patch today, so I dunno... they may have > "fixed" some of my fun. Oh I love the cheese like that in Souls games. I just call it 'intelligent play' :) I see it has a Demo, I might actually buy it at the $45 if it's good and I get to try it first. I'm between games right now, but was considering going back to DS1 to try to finish out 100%. -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'