Path: news.eternal-september.org!eternal-september.org!feeder3.eternal-september.org!i2pn.org!i2pn2.org!.POSTED!not-for-mail From: Justisaur Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: GeForce NOW on SteamDeck Date: Fri, 30 May 2025 20:39:20 -0700 Organization: i2pn2 (i2pn.org) Message-ID: <08f8f961effdf11a8d1f33c117ca396e2e2c4c8c@i2pn2.org> References: <79f8064fe473963eeb276c98a7e2fe478318cb26@i2pn2.org> <1ngj3kt8sfmci7bj2t0merp1g5h6pgtivv@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sat, 31 May 2025 03:39:20 -0000 (UTC) Injection-Info: i2pn2.org; logging-data="2636862"; mail-complaints-to="usenet@i2pn2.org"; posting-account="Qhe2PUx7m0g9bYSXAivnRF/BNu0vlRR08ycHrj9WPKg"; User-Agent: Mozilla Thunderbird X-Spam-Checker-Version: SpamAssassin 4.0.0 In-Reply-To: <1ngj3kt8sfmci7bj2t0merp1g5h6pgtivv@4ax.com> Content-Language: en-US On 5/30/2025 7:46 AM, Spalls Hurgenson wrote: > On Thu, 29 May 2025 20:01:41 -0700, Justisaur > wrote: > >> Luna & PS+ streaming both work, but yeah both are a bit laggy. Barely >> noticeable, but it's noticeable. > > It's the same with GFN. It's good enough that it really doesn't > interfere (well, unless you're some super-tweaked teen playing > professional Starcraft or something ;-) but it's there. > > It's like UHD displays. If you really, REALLY look you can sense the > difference, but for most uses it's not a problem. For adventure, > strategy, RPGs and even most action games that don't require > single-frame accuracy, you can live with it. > Well, I think it made a difference on Bloodborne, that one Batman Arkham game, God of War (the new one,) some driving games. But I can't say for sure since I never played them locally. I do have Bloodborne on the PS5 now, so I could give it a try, if I can liberate it from my son's room, which may not be worth the hassle. I don't really feel like playing it again yet either. > Which is itself quite amazing. I remember when streaming first was > introduced; anybody else remember "The Phantom" console? It came out > in 2003, but between the low-bandwidth and high-latency of most > residential Internet, it was dead in the water from the start. A lot > of gamers never thought the idea would catch on at all (of course, > back then the idea that we would all gladly sacrifice our video game > libraries to to the whims of corporate behemoths who could pull the > license at any time seemed equally unlikely). > > But now cloud-gaming is a real, workable thing... and may in the > not-to-distant future, supplant 'real' gaming. Wouldn't it be great if they could pre-render all those graphics and put them on the local computer, and then send the program to it so that it could get the inputs faster? Oh wait. -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'