Path: nntp.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: CRAP Poll #( VE+F) : End-Credits Date: Wed, 2 Jul 2025 19:00:03 -0000 (UTC) Organization: the-candyden-of-code Lines: 62 Message-ID: References: <103sc0o$1nmj6$3@dont-email.me> <103vc0o$2fcpg$1@dont-email.me> Injection-Date: Wed, 02 Jul 2025 19:00:04 +0000 (UTC) Injection-Info: dont-email.me; posting-host="736df386ac2d6c2ec6cbf57422eb772d"; logging-data="381558"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/BlQ/G91VfYp113BpLmcG5DJYfYYSIjo+DnwuBHM9/KQ==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:HpYAGNPhh53Or3+4FHWafBOKtNs= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 14:32 this Tuesday (GMT): > On Mon, 30 Jun 2025 18:01:15 -0700, Dimensional Traveler > wrote: > >>On 6/30/2025 8:44 AM, Spalls Hurgenson wrote: >>> On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.ca >>> (Ross Ridge) wrote: >>> >>>> Spalls Hurgenson wrote: >>>>> This one is simple: do you ever watch a game's end credits to the end? >>>> >>>> Yes and no. I'm the sort of person who does tend to watch movie and >>>> TV credits. I'm not too interested in who actually participated in >>>> the making of the movie or TV show, but it interesting to see all the >>>> jobs involved. Mostly though I see it as part of the experience, and >>>> chance to relect on what I just watched. >>>> >>>> But video game credits are just way too long. They can last upwards >>>> of an hour. So what I tend to do is watch them for a bit, ALT-TAB away >>>> and listen to the music in the background for a while, ALT-TAB back and >>>> watch for bit, go back to listening and then ALT-TAB back at the end to >>>> see if the game gave any reward or bonus for letting the credits play out. >>> >>> That is definitely an issue too. Although movie credits are getting >>> obnoxiously long as well, and for much the same reason: all the >>> special effects are being farmed off to different CGI houses across >>> the world, each with their own subset of teams. >>> >>> But video-game credits bulk out their credits even further, with >>> >>> a) credits for all the localization teams (although why they >>> can't localize the credits I don't understand; if I'm >>> playing the UK version of a game, do I _really_ need to see >>> the credits for the Chinese version?) >>> >>Not really practical. Since the end credits are a fixed scroll, they >>would have to create one for each language AND INCLUDE ALL OF THEM in >>every copy (because how are they going to know which language you will >>select when you play the game?) as well as adding more code to select >>the correct credits to play. Much easier, faster and CHEAPER to just >>make one scroll. > > Cheaper sure, but not that hard. Most end-credits are just a > (formatted) text file stuck somewhere, that gets printed on screen and > scrolled automatically. It really wouldn't be hard to say "IF > LOCALIZATION=UK SCROLL ENDCREDITS=UKCREDITS.TXT", especially if > they're makign separate end credit files anyway (which they are, since > the Italian end-credits are in Italian, the Indian end-credits are in > Hindi, and the Japanese end-credits use kanji). > > No, I think the real reason it isn't done is because nobody's really > considered it because it's not something enough people have complained > about. "Hey George, here is the final credits list for Call of Duty > CCMVII, send this off to the various localization firms to translate, > will ya?" The credits are at the END, so unless theres a egregious issue (ie being able to DIE in the credits (which actually happened once)), nobody really cares. -- user is generated from /dev/urandom