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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: comp.arch
Subject: Re: Capabilities, Anybody?
Date: Wed, 13 Mar 2024 18:32:15 -0700
Organization: A noiseless patient Spider
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Message-ID: <ustk30$18dah$1@dont-email.me>
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On 3/12/2024 5:02 PM, BGB wrote:
> On 3/12/2024 2:11 PM, Chris M. Thomasson wrote:
>> On 3/10/2024 4:30 PM, Chris M. Thomasson wrote:
>> [...]
>>> Something akin to my old alignment code:
>>>
>>> https://groups.google.com/g/comp.lang.c/c/7oaJFWKVCTw/m/sSWYU9BUS_QJ
>> [...]
>>
>> To BGB / cr88192, your are the same person that replied to me in that 
>> thread, right? Back in 2009?
> 
> Looks like me, but off-hand I don't remember the contents of this 
> thread, and this mostly predates my current projects...
> 
> At the time, I would have been taking college classes, roughly mid 20s.
> 
> 
> IIRC, projects I was working on at that time:
>    A 3D engine (*);
>    A VM for a JavaScript/ActionScript inspired language;
>      Was being used as a scripting language for the 3D engine project.
>    ...
> 
> At this time, it would have still been mostly a Doom 3 clone; as I 
> didn't switch over to trying to imitate Minecraft until several years 
> later.
> 
> 
> This was also sometime around the time I wrote the first version of 
> BGBCC, based on a fork of the previous VM, modified to be able to parse 
> C. However, initially, it wasn't very successful, and ended up mostly 
> relegated to be a header-parser tool and FFI generator.
> 
> I had used garbage collectors and similar more often back then, but have 
> since largely ended up moving away from GC, as it is difficult to make 
> it "not suck".
> 
> 
> I have been on usenet for a while...
> 
> 

Well done. Btw, do you happen to know anything about DirectX 12? I know 
OpenGL, but I might need to move into DirectX land...