Deutsch   English   Français   Italiano  
<usvb1a$1o6nq$1@dont-email.me>

View for Bookmarking (what is this?)
Look up another Usenet article

Path: ...!feeds.phibee-telecom.net!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Command & Conquer Ultimate Collection
Date: Thu, 14 Mar 2024 17:10:02 -0000 (UTC)
Organization: the-candyden-of-code
Lines: 54
Message-ID: <usvb1a$1o6nq$1@dont-email.me>
References: <rafmui9j8u21p74fplema0bal33spfgtim@4ax.com>
 <usfqo8$1so95$1@dont-email.me> <ul0pui5na7bjctpvk045so9rr037fbaes8@4ax.com>
 <usj1hq$2juse$1@dont-email.me> <qnlruidert9mr1087tp2e8m2us7t1lf9g2@4ax.com>
 <uskq7s$32t98$1@dont-email.me> <usl0ia$348lm$2@dont-email.me>
 <cUCdnXlnZ8c2k3P4nZ2dnZfqnPcAAAAA@earthlink.com>
 <381vuihpsvuh6k91r8qeune1b0fpetqopp@4ax.com> <uso9i4$3tprd$5@dont-email.me>
 <pg71vi51s5ag8mmiurqai246vhkfljlm48@4ax.com>
Injection-Date: Thu, 14 Mar 2024 17:10:02 -0000 (UTC)
Injection-Info: dont-email.me; posting-host="4ebd18ecb5b715d3a77526d320454daa";
	logging-data="1841914"; mail-complaints-to="abuse@eternal-september.org";	posting-account="U2FsdGVkX1/ZQhnk6z6FjQKkl3xdbY2T8q7Laz7A1et7Xp8sMuhzug=="
User-Agent: slrn/pre1.0.4-9 (Linux)
Cancel-Lock: sha1:wR/lKHBflDlW3KaHuOZJWXepKmc=
Bytes: 3648

Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:34 this Tuesday (GMT):
> On Tue, 12 Mar 2024 01:01:57 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>
>>Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 23:07 this Monday (GMT):
>
>
>>>>Can it still play online for multiplayers?
>
>>> From what I can tell, no, you can't.
>
>>Bit sad that they didn't revive the online services..
>
> Understandable, though. They'd have to invest in recreating not only
> the software but the entire infrastructure of services like Gamespy or
> MPlayer.com, and there's little financial advantage for their doing
> so. Especially since there are fan-made patches that do the same, and
> are being maintained for free by the end-users.
>
> Trust a mega-corp to always take the cheaper route. ;-)

And to shut down fan's efforts to do it.

>>> Although maybe they could have knocked off an extra few dollars for
>>> making us take C&C4. That was /such/ an awful game. ;-)
>
>>Negative value?
>
> Yes. 
>
> It wasn't just that the game entirely changed how C&C played and felt.
>
> It wasn't just the mandatory online account.
>
> It was that the game just wasn't fun to play. EA was so fixated on
> transforming the franchise - the sheen had long since worn off, and
> C&C's popularity in 2010 was tiny compared to what it had been a
> decade earlier - that they desperately tried to shoehorn in new
> mechanics without ensuring they were making an entertaining game. It
> was a tedious chore to play, and had none of the charm of the earlier
> titles. The only reason to play C&C4 was to see how the story ended...
> and even then, it wasn't a satisfying narrative.
>
> If pressed, I'd have to admit it wasn't TERRIBLE. The game ran, it had
> competent (if dull) gameplay, and the production values were above
> average. But even for a fallen franchise like C&C, "Tiberium Twilight"
> was sub-par. The series deserved to go out better than it did. That's
> probably why it's left such a sour taste in my mouth.

Ah. I've seen that kinda "sequel being worse in every way" a lot of
times, tho the only thing that comes to mind rn is Paper Mario Sticker
Star..
-- 
user <candycane> is generated from /dev/urandom