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From: Dimensional Traveler <dtravel@sonic.net>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Star Citizen: Half a Billion Dollars and Still Not Done
Date: Mon, 18 Mar 2024 17:15:27 -0700
Organization: A noiseless patient Spider
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On 3/18/2024 10:24 AM, Spalls Hurgenson wrote:
> 
> Star Citizen, developed by Chris "I made Wing Commander!" Roberts -
> was supposed to be the next big space-simulator game. It was going to
> be Elite, and Wing Commander, and X-Wing, and Freelancer and Halo all
> rolled up into a massive game with graphics so realistic they'd melt
> your CPU if you turned the visual settings up to max. Development
> started in 2010; a kickstarter campaign for the game was started in
> 2012, with a promised release date in 2014. It easily earned its $2
> million ask, as dedicated space-sim fans rushed to help finance the
> game.
> 
> 12 years later (14 years if you're counting when development started),
> the game still hasn't released. It hasn't even exited alpha state.
> There have been early-access releases, but they only include a tiny
> amount of the promised content (a single solar system in what was
> promised to be a galaxy-ranging game) and even basic mechanics haven't
> been nailed down yet. A recent press release mentioned the possibility
> of a 'version 1.0' but no fixed date - or even road-map - has been
> offered. In fact, Cloud Imperium - Chris Robert's development company
> - has infamously taken down existing developmental roadmaps.
> 
> And yet, somehow, the company has burned through $669 million dollars
> to get to this point. Where is the money going?
> 
DAFUQ!!!

-- 
I've done good in this world. Now I'm tired and just want to be a cranky 
dirty old man.